mirror of
https://github.com/ZuneDev/Xune.git
synced 2026-07-27 13:13:10 -07:00
150 lines
7.0 KiB
C#
150 lines
7.0 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.LightShaftElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Graphics;
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using System;
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namespace Microsoft.Iris.Render
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{
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public class LightShaftElement : EffectOperation
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{
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internal const string PositionPropertyName = "Position";
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internal const string DecayPropertyName = "Decay";
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internal const string DensityPropertyName = "Density";
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internal const string IntensityPropertyName = "Intensity";
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internal const string FallOffPropertyName = "FallOff";
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internal const string WeightPropertyName = "Weight";
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private Vector3 m_vPosition;
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private byte m_nPositionID;
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private float m_flDecay;
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private byte m_nDecayID;
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private float m_flDensity;
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private byte m_nDensityID;
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private float m_flIntensity;
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private byte m_nIntensityID;
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private float m_flFallOff;
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private byte m_nFallOffID;
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private float m_flWeight;
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private byte m_nWeightID;
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public LightShaftElement(
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string stName,
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Vector3 vPosition,
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float flDecay,
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float flDensity,
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float flFallOff,
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float flIntensity,
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float flWeight)
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: this()
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{
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Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
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Debug2.Validate((double)flDecay >= 0.0 && (double)flDecay <= 1.0, typeof(ArgumentOutOfRangeException), "Valid range for Decay is [0,1]");
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Debug2.Validate((double)flDensity > 0.0 && (double)flDensity <= 1.0, typeof(ArgumentOutOfRangeException), "Valid range for Density is (0..1]");
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Debug2.Validate((double)flFallOff >= 0.0 && (double)flFallOff <= 2.0, typeof(ArgumentOutOfRangeException), "Valid range for FallOff is [0..2])");
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Debug2.Validate((double)flIntensity >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Intensity is [0..)");
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Debug2.Validate((double)flWeight >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Weight is [0..)");
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this.m_stName = stName;
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this.m_vPosition = vPosition;
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this.m_flDecay = flDecay;
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this.m_flDensity = flDensity;
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this.m_flIntensity = flIntensity;
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this.m_flFallOff = flFallOff;
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this.m_flWeight = flWeight;
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}
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public LightShaftElement() => this.m_typeOperation = EffectOperationType.LightShaft;
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public Vector3 Position
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{
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get => this.m_vPosition;
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set => this.m_vPosition = value;
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}
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internal byte PositionID => this.m_nPositionID;
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public float Decay
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{
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get => this.m_flDecay;
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set
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{
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Debug2.Validate((double)value >= 0.0 && (double)value <= 1.0, typeof(ArgumentOutOfRangeException), "Valid range for Decay is [0,1]");
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this.m_flDecay = value;
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}
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}
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internal byte DecayID => this.m_nDecayID;
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public float Density
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{
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get => this.m_flDensity;
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set
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{
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Debug2.Validate((double)value > 0.0 && (double)value <= 1.0, typeof(ArgumentOutOfRangeException), "Valid range for Density is (0..1]");
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this.m_flDensity = value;
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}
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}
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internal byte DensityID => this.m_nDensityID;
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public float Intensity
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{
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get => this.m_flIntensity;
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set
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{
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Debug2.Validate((double)value >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Intensity is [0..)");
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this.m_flIntensity = value;
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}
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}
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internal byte IntensityID => this.m_nIntensityID;
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public float FallOff
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{
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get => this.m_flFallOff;
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set
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{
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Debug2.Validate((double)value >= 0.0 && (double)value <= 2.0, typeof(ArgumentOutOfRangeException), "Valid range for FallOff is [0..2])");
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this.m_flFallOff = value;
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}
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}
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internal byte FallOffID => this.m_nFallOffID;
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public float Weight
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{
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get => this.m_flWeight;
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set
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{
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Debug2.Validate((double)value >= 0.0 && (double)value <= 1.0, typeof(ArgumentOutOfRangeException), "Valid range for Weight is [0..)");
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this.m_flWeight = value;
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}
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}
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internal byte WeightID => this.m_nWeightID;
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internal override int PreProcessProperties(
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Map<string, EffectProperty> dictionary,
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ref byte nNextUniqueID)
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{
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return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Position", (byte)16, ref this.m_nPositionID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Decay", (byte)8, ref this.m_nDecayID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Density", (byte)8, ref this.m_nDensityID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Intensity", (byte)8, ref this.m_nIntensityID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "FallOff", (byte)8, ref this.m_nFallOffID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Weight", (byte)8, ref this.m_nWeightID, ref nNextUniqueID);
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}
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internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("Position", EffectPropertyType.Vector3, (object)this.m_vPosition, this.m_nPositionID, dictProperties) && this.GenerateProperty("Decay", EffectPropertyType.Float, (object)this.m_flDecay, this.m_nDecayID, dictProperties) && (this.GenerateProperty("Density", EffectPropertyType.Float, (object)this.m_flDensity, this.m_nDensityID, dictProperties) && this.GenerateProperty("Intensity", EffectPropertyType.Float, (object)this.m_flIntensity, this.m_nIntensityID, dictProperties)) && this.GenerateProperty("FallOff", EffectPropertyType.Float, (object)this.m_flFallOff, this.m_nFallOffID, dictProperties) && this.GenerateProperty("Weight", EffectPropertyType.Float, (object)this.m_flWeight, this.m_nWeightID, dictProperties);
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internal override void AddCacheKey(ByteBuilder cacheKey)
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{
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base.AddCacheKey(cacheKey);
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this.GeneratePropertyCacheKey("Position", this.PositionID, this.Position, cacheKey);
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this.GeneratePropertyCacheKey("Decay", this.DecayID, this.Decay, cacheKey);
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this.GeneratePropertyCacheKey("Density", this.DensityID, this.Density, cacheKey);
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this.GeneratePropertyCacheKey("Intensity", this.IntensityID, this.Intensity, cacheKey);
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this.GeneratePropertyCacheKey("FallOff", this.FallOffID, this.FallOff, cacheKey);
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this.GeneratePropertyCacheKey("Weight", this.WeightID, this.Weight, cacheKey);
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}
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}
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}
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