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31 lines
1.5 KiB
C#
31 lines
1.5 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Graphics.Dx9DesaturateElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Library;
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namespace Microsoft.Iris.Render.Graphics
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{
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internal class Dx9DesaturateElement
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{
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internal static void Generate(
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DesaturateElement efoDesaturate,
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ref Dx9EffectBuilder effectBuilder)
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{
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VariableInfo variableInfo = new VariableInfo()
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{
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ID = (int)efoDesaturate.DesaturateID,
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Type = Dx9VariableType.Float,
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DefaultValue = (object)efoDesaturate.Desaturate,
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IsDynamic = efoDesaturate.IsDynamicProperty("Desaturate")
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};
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variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, efoDesaturate.Name) : effectBuilder.GenerateGlobalConstant(variableInfo.Type, efoDesaturate.Name);
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effectBuilder.AddPropertyVariable(variableInfo);
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string name = variableInfo.Name;
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effectBuilder.EmitPixelFragment(InvariantString.Format(" // Desaturate the value\r\n {{\r\n float3 vGray = {{.15, .55, .30}};\r\n float fLuminance = dot({0}.rgb, vGray);\r\n {0}.rgb = lerp({0}.rgb, fLuminance.rrr, {1});\r\n\r\n }}\r\n", (object)effectBuilder.PixelShaderOutput, (object)name));
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}
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}
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}
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