mirror of
https://github.com/ZuneDev/Xune.git
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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Common.RenderObject
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using System;
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using System.Diagnostics;
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namespace Microsoft.Iris.Render.Common
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{
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internal abstract class RenderObject : IRenderObject, IDisposable
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{
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private bool m_fObjectDisposed;
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internal RenderObject() => this.m_fObjectDisposed = false;
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~RenderObject()
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{
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if (this.m_fObjectDisposed)
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return;
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this.Dispose(false);
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}
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public void Dispose()
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{
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if (this.m_fObjectDisposed)
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return;
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this.Dispose(true);
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GC.SuppressFinalize((object)this);
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}
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protected virtual void Dispose(bool fInDispose) => this.m_fObjectDisposed = true;
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internal string DebugDescription
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{
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get => "<unknown>";
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set
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{
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}
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}
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[Conditional("DEBUG")]
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protected virtual void Invariant() => Debug2.Validate(!this.m_fObjectDisposed, typeof(ObjectDisposedException), this.GetType().ToString());
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}
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}
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