Files
Xune/Xune.Uno/Xune.Uno.Shared/App.xaml.cs
T
2021-07-11 22:29:28 -05:00

186 lines
6.8 KiB
C#

using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace Xune.Uno
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public sealed partial class App : Application
{
#if NET5_0 && WINDOWS
private Window _window;
#else
private Windows.UI.Xaml.Window _window;
#endif
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
InitializeLogging();
this.InitializeComponent();
#if HAS_UNO || NETFX_CORE
this.Suspending += OnSuspending;
#endif
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
// this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
#if NET5_0 && WINDOWS
_window = new Window();
_window.Activate();
#else
_window = Windows.UI.Xaml.Window.Current;
#endif
var rootFrame = _window.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
_window.Content = rootFrame;
}
#if !(NET5_0 && WINDOWS)
if (e.PrelaunchActivated == false)
#endif
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
_window.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception($"Failed to load {e.SourcePageType.FullName}: {e.Exception}");
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
/// <summary>
/// Configures global Uno Platform logging
/// </summary>
private static void InitializeLogging()
{
var factory = LoggerFactory.Create(builder =>
{
#if __WASM__
builder.AddProvider(new global::Uno.Extensions.Logging.WebAssembly.WebAssemblyConsoleLoggerProvider());
#elif __IOS__
builder.AddProvider(new global::Uno.Extensions.Logging.OSLogLoggerProvider());
#elif NETFX_CORE
builder.AddDebug();
#else
builder.AddConsole();
#endif
// Exclude logs below this level
builder.SetMinimumLevel(LogLevel.Information);
// Default filters for Uno Platform namespaces
builder.AddFilter("Uno", LogLevel.Warning);
builder.AddFilter("Windows", LogLevel.Warning);
builder.AddFilter("Microsoft", LogLevel.Warning);
// Generic Xaml events
// builder.AddFilter("Windows.UI.Xaml", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.VisualStateGroup", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.StateTriggerBase", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.UIElement", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.FrameworkElement", LogLevel.Trace );
// Layouter specific messages
// builder.AddFilter("Windows.UI.Xaml.Controls", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.Controls.Layouter", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.Controls.Panel", LogLevel.Debug );
// builder.AddFilter("Windows.Storage", LogLevel.Debug );
// Binding related messages
// builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug );
// Binder memory references tracking
// builder.AddFilter("Uno.UI.DataBinding.BinderReferenceHolder", LogLevel.Debug );
// RemoteControl and HotReload related
// builder.AddFilter("Uno.UI.RemoteControl", LogLevel.Information);
// Debug JS interop
// builder.AddFilter("Uno.Foundation.WebAssemblyRuntime", LogLevel.Debug );
});
global::Uno.Extensions.LogExtensionPoint.AmbientLoggerFactory = factory;
}
}
}