mirror of
https://github.com/ZuneDev/Xune.git
synced 2026-07-27 13:13:10 -07:00
186 lines
6.8 KiB
C#
186 lines
6.8 KiB
C#
using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices.WindowsRuntime;
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using Windows.ApplicationModel;
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using Windows.ApplicationModel.Activation;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Controls.Primitives;
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using Windows.UI.Xaml.Data;
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using Windows.UI.Xaml.Input;
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using Windows.UI.Xaml.Media;
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using Windows.UI.Xaml.Navigation;
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namespace Xune.Uno
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{
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public sealed partial class App : Application
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{
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#if NET5_0 && WINDOWS
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private Window _window;
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#else
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private Windows.UI.Xaml.Window _window;
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#endif
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public App()
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{
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InitializeLogging();
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this.InitializeComponent();
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#if HAS_UNO || NETFX_CORE
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this.Suspending += OnSuspending;
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#endif
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}
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used such as when the application is launched to open a specific file.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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protected override void OnLaunched(LaunchActivatedEventArgs e)
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{
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#if DEBUG
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if (System.Diagnostics.Debugger.IsAttached)
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{
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// this.DebugSettings.EnableFrameRateCounter = true;
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}
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#endif
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#if NET5_0 && WINDOWS
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_window = new Window();
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_window.Activate();
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#else
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_window = Windows.UI.Xaml.Window.Current;
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#endif
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var rootFrame = _window.Content as Frame;
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active
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if (rootFrame == null)
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{
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// Create a Frame to act as the navigation context and navigate to the first page
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rootFrame = new Frame();
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rootFrame.NavigationFailed += OnNavigationFailed;
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if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
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{
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//TODO: Load state from previously suspended application
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}
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// Place the frame in the current Window
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_window.Content = rootFrame;
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}
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#if !(NET5_0 && WINDOWS)
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if (e.PrelaunchActivated == false)
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#endif
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{
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if (rootFrame.Content == null)
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{
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter
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rootFrame.Navigate(typeof(MainPage), e.Arguments);
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}
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// Ensure the current window is active
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_window.Activate();
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}
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}
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/// <summary>
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/// Invoked when Navigation to a certain page fails
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/// </summary>
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/// <param name="sender">The Frame which failed navigation</param>
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/// <param name="e">Details about the navigation failure</param>
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void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
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{
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throw new Exception($"Failed to load {e.SourcePageType.FullName}: {e.Exception}");
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}
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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/// <param name="sender">The source of the suspend request.</param>
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/// <param name="e">Details about the suspend request.</param>
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private void OnSuspending(object sender, SuspendingEventArgs e)
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{
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var deferral = e.SuspendingOperation.GetDeferral();
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//TODO: Save application state and stop any background activity
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deferral.Complete();
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}
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/// <summary>
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/// Configures global Uno Platform logging
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/// </summary>
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private static void InitializeLogging()
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{
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var factory = LoggerFactory.Create(builder =>
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{
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#if __WASM__
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builder.AddProvider(new global::Uno.Extensions.Logging.WebAssembly.WebAssemblyConsoleLoggerProvider());
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#elif __IOS__
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builder.AddProvider(new global::Uno.Extensions.Logging.OSLogLoggerProvider());
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#elif NETFX_CORE
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builder.AddDebug();
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#else
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builder.AddConsole();
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#endif
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// Exclude logs below this level
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builder.SetMinimumLevel(LogLevel.Information);
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// Default filters for Uno Platform namespaces
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builder.AddFilter("Uno", LogLevel.Warning);
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builder.AddFilter("Windows", LogLevel.Warning);
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builder.AddFilter("Microsoft", LogLevel.Warning);
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// Generic Xaml events
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// builder.AddFilter("Windows.UI.Xaml", LogLevel.Debug );
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// builder.AddFilter("Windows.UI.Xaml.VisualStateGroup", LogLevel.Debug );
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// builder.AddFilter("Windows.UI.Xaml.StateTriggerBase", LogLevel.Debug );
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// builder.AddFilter("Windows.UI.Xaml.UIElement", LogLevel.Debug );
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// builder.AddFilter("Windows.UI.Xaml.FrameworkElement", LogLevel.Trace );
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// Layouter specific messages
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// builder.AddFilter("Windows.UI.Xaml.Controls", LogLevel.Debug );
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// builder.AddFilter("Windows.UI.Xaml.Controls.Layouter", LogLevel.Debug );
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// builder.AddFilter("Windows.UI.Xaml.Controls.Panel", LogLevel.Debug );
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// builder.AddFilter("Windows.Storage", LogLevel.Debug );
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// Binding related messages
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// builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug );
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// builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug );
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// Binder memory references tracking
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// builder.AddFilter("Uno.UI.DataBinding.BinderReferenceHolder", LogLevel.Debug );
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// RemoteControl and HotReload related
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// builder.AddFilter("Uno.UI.RemoteControl", LogLevel.Information);
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// Debug JS interop
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// builder.AddFilter("Uno.Foundation.WebAssemblyRuntime", LogLevel.Debug );
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});
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global::Uno.Extensions.LogExtensionPoint.AmbientLoggerFactory = factory;
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}
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}
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}
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