Files
Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Protocols/Splash/Rendering/RemoteAnimationInputProvider.cs
T
2021-07-11 23:07:04 -05:00

471 lines
22 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Protocols.Splash.Rendering.RemoteAnimationInputProvider
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using System.Runtime.InteropServices;
namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
{
internal class RemoteAnimationInputProvider : RemoteObject
{
private static ushort[] s_priv_ByteOrder_Msg10_Create;
private static ushort[] s_priv_ByteOrder_Msg0_RevokeQuaternion;
private static ushort[] s_priv_ByteOrder_Msg1_RevokeVector4;
private static ushort[] s_priv_ByteOrder_Msg2_RevokeVector3;
private static ushort[] s_priv_ByteOrder_Msg3_RevokeVector2;
private static ushort[] s_priv_ByteOrder_Msg4_RevokeFloat;
private static ushort[] s_priv_ByteOrder_Msg5_PublishQuaternion;
private static ushort[] s_priv_ByteOrder_Msg6_PublishVector4;
private static ushort[] s_priv_ByteOrder_Msg7_PublishVector3;
private static ushort[] s_priv_ByteOrder_Msg8_PublishVector2;
private static ushort[] s_priv_ByteOrder_Msg9_PublishFloat;
protected RemoteAnimationInputProvider()
{
}
public static unsafe RemoteAnimationInputProvider Create(
ProtocolSplashRendering _priv_protocolInstance,
IRenderHandleOwner _priv_owner,
uint nExternalAnimationInputId)
{
RenderPort port = _priv_protocolInstance.Port;
RENDERHANDLE providerClassHandle = _priv_protocolInstance.AnimationInputProvider_ClassHandle;
RemoteAnimationInputProvider animationInputProvider = new RemoteAnimationInputProvider(port, _priv_owner);
uint num = (uint)sizeof(RemoteAnimationInputProvider.Msg10_Create);
// ISSUE: untyped stack allocation
byte* pMem = (byte*)__untypedstackalloc(1 * (int)num);
RemoteAnimationInputProvider.Msg10_Create* msg10CreatePtr = (RemoteAnimationInputProvider.Msg10_Create*)pMem;
msg10CreatePtr->_priv_size = num;
msg10CreatePtr->_priv_msgid = 10U;
msg10CreatePtr->nExternalAnimationInputId = nExternalAnimationInputId;
msg10CreatePtr->_priv_idObjectSubject = animationInputProvider.m_renderHandle;
if (port.ForeignByteOrder)
MarshalHelper.SwapByteOrder(pMem, ref s_priv_ByteOrder_Msg10_Create, typeof(RemoteAnimationInputProvider.Msg10_Create), 0, 0);
port.CreateRemoteObject(providerClassHandle, animationInputProvider.m_renderHandle, (Message*)msg10CreatePtr);
return animationInputProvider;
}
public unsafe void BuildRevokeQuaternion(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg0_RevokeQuaternion);
RemoteAnimationInputProvider.Msg0_RevokeQuaternion* revokeQuaternionPtr = (RemoteAnimationInputProvider.Msg0_RevokeQuaternion*)_priv_portUse.AllocMessageBuffer(size);
revokeQuaternionPtr->_priv_size = size;
revokeQuaternionPtr->_priv_msgid = 0U;
revokeQuaternionPtr->propertyId = propertyId;
revokeQuaternionPtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)revokeQuaternionPtr, ref s_priv_ByteOrder_Msg0_RevokeQuaternion, typeof(RemoteAnimationInputProvider.Msg0_RevokeQuaternion), 0, 0);
_priv_pmsgUse = (Message*)revokeQuaternionPtr;
}
public unsafe void SendRevokeQuaternion(uint propertyId)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildRevokeQuaternion(out _priv_portUse, out _priv_pmsgUse, propertyId);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildRevokeVector4(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg1_RevokeVector4);
RemoteAnimationInputProvider.Msg1_RevokeVector4* msg1RevokeVector4Ptr = (RemoteAnimationInputProvider.Msg1_RevokeVector4*)_priv_portUse.AllocMessageBuffer(size);
msg1RevokeVector4Ptr->_priv_size = size;
msg1RevokeVector4Ptr->_priv_msgid = 1U;
msg1RevokeVector4Ptr->propertyId = propertyId;
msg1RevokeVector4Ptr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg1RevokeVector4Ptr, ref s_priv_ByteOrder_Msg1_RevokeVector4, typeof(RemoteAnimationInputProvider.Msg1_RevokeVector4), 0, 0);
_priv_pmsgUse = (Message*)msg1RevokeVector4Ptr;
}
public unsafe void SendRevokeVector4(uint propertyId)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildRevokeVector4(out _priv_portUse, out _priv_pmsgUse, propertyId);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildRevokeVector3(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg2_RevokeVector3);
RemoteAnimationInputProvider.Msg2_RevokeVector3* msg2RevokeVector3Ptr = (RemoteAnimationInputProvider.Msg2_RevokeVector3*)_priv_portUse.AllocMessageBuffer(size);
msg2RevokeVector3Ptr->_priv_size = size;
msg2RevokeVector3Ptr->_priv_msgid = 2U;
msg2RevokeVector3Ptr->propertyId = propertyId;
msg2RevokeVector3Ptr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg2RevokeVector3Ptr, ref s_priv_ByteOrder_Msg2_RevokeVector3, typeof(RemoteAnimationInputProvider.Msg2_RevokeVector3), 0, 0);
_priv_pmsgUse = (Message*)msg2RevokeVector3Ptr;
}
public unsafe void SendRevokeVector3(uint propertyId)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildRevokeVector3(out _priv_portUse, out _priv_pmsgUse, propertyId);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildRevokeVector2(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg3_RevokeVector2);
RemoteAnimationInputProvider.Msg3_RevokeVector2* msg3RevokeVector2Ptr = (RemoteAnimationInputProvider.Msg3_RevokeVector2*)_priv_portUse.AllocMessageBuffer(size);
msg3RevokeVector2Ptr->_priv_size = size;
msg3RevokeVector2Ptr->_priv_msgid = 3U;
msg3RevokeVector2Ptr->propertyId = propertyId;
msg3RevokeVector2Ptr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg3RevokeVector2Ptr, ref s_priv_ByteOrder_Msg3_RevokeVector2, typeof(RemoteAnimationInputProvider.Msg3_RevokeVector2), 0, 0);
_priv_pmsgUse = (Message*)msg3RevokeVector2Ptr;
}
public unsafe void SendRevokeVector2(uint propertyId)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildRevokeVector2(out _priv_portUse, out _priv_pmsgUse, propertyId);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildRevokeFloat(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg4_RevokeFloat);
RemoteAnimationInputProvider.Msg4_RevokeFloat* msg4RevokeFloatPtr = (RemoteAnimationInputProvider.Msg4_RevokeFloat*)_priv_portUse.AllocMessageBuffer(size);
msg4RevokeFloatPtr->_priv_size = size;
msg4RevokeFloatPtr->_priv_msgid = 4U;
msg4RevokeFloatPtr->propertyId = propertyId;
msg4RevokeFloatPtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg4RevokeFloatPtr, ref s_priv_ByteOrder_Msg4_RevokeFloat, typeof(RemoteAnimationInputProvider.Msg4_RevokeFloat), 0, 0);
_priv_pmsgUse = (Message*)msg4RevokeFloatPtr;
}
public unsafe void SendRevokeFloat(uint propertyId)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildRevokeFloat(out _priv_portUse, out _priv_pmsgUse, propertyId);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildPublishQuaternion(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId,
Quaternion value)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg5_PublishQuaternion);
RemoteAnimationInputProvider.Msg5_PublishQuaternion* publishQuaternionPtr = (RemoteAnimationInputProvider.Msg5_PublishQuaternion*)_priv_portUse.AllocMessageBuffer(size);
publishQuaternionPtr->_priv_size = size;
publishQuaternionPtr->_priv_msgid = 5U;
publishQuaternionPtr->propertyId = propertyId;
publishQuaternionPtr->value = value;
publishQuaternionPtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)publishQuaternionPtr, ref s_priv_ByteOrder_Msg5_PublishQuaternion, typeof(RemoteAnimationInputProvider.Msg5_PublishQuaternion), 0, 0);
_priv_pmsgUse = (Message*)publishQuaternionPtr;
}
public unsafe void SendPublishQuaternion(uint propertyId, Quaternion value)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildPublishQuaternion(out _priv_portUse, out _priv_pmsgUse, propertyId, value);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildPublishVector4(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId,
Vector4 value)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg6_PublishVector4);
RemoteAnimationInputProvider.Msg6_PublishVector4* msg6PublishVector4Ptr = (RemoteAnimationInputProvider.Msg6_PublishVector4*)_priv_portUse.AllocMessageBuffer(size);
msg6PublishVector4Ptr->_priv_size = size;
msg6PublishVector4Ptr->_priv_msgid = 6U;
msg6PublishVector4Ptr->propertyId = propertyId;
msg6PublishVector4Ptr->value = value;
msg6PublishVector4Ptr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg6PublishVector4Ptr, ref s_priv_ByteOrder_Msg6_PublishVector4, typeof(RemoteAnimationInputProvider.Msg6_PublishVector4), 0, 0);
_priv_pmsgUse = (Message*)msg6PublishVector4Ptr;
}
public unsafe void SendPublishVector4(uint propertyId, Vector4 value)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildPublishVector4(out _priv_portUse, out _priv_pmsgUse, propertyId, value);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildPublishVector3(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId,
Vector3 value)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg7_PublishVector3);
RemoteAnimationInputProvider.Msg7_PublishVector3* msg7PublishVector3Ptr = (RemoteAnimationInputProvider.Msg7_PublishVector3*)_priv_portUse.AllocMessageBuffer(size);
msg7PublishVector3Ptr->_priv_size = size;
msg7PublishVector3Ptr->_priv_msgid = 7U;
msg7PublishVector3Ptr->propertyId = propertyId;
msg7PublishVector3Ptr->value = value;
msg7PublishVector3Ptr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg7PublishVector3Ptr, ref s_priv_ByteOrder_Msg7_PublishVector3, typeof(RemoteAnimationInputProvider.Msg7_PublishVector3), 0, 0);
_priv_pmsgUse = (Message*)msg7PublishVector3Ptr;
}
public unsafe void SendPublishVector3(uint propertyId, Vector3 value)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildPublishVector3(out _priv_portUse, out _priv_pmsgUse, propertyId, value);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildPublishVector2(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId,
Vector2 value)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg8_PublishVector2);
RemoteAnimationInputProvider.Msg8_PublishVector2* msg8PublishVector2Ptr = (RemoteAnimationInputProvider.Msg8_PublishVector2*)_priv_portUse.AllocMessageBuffer(size);
msg8PublishVector2Ptr->_priv_size = size;
msg8PublishVector2Ptr->_priv_msgid = 8U;
msg8PublishVector2Ptr->propertyId = propertyId;
msg8PublishVector2Ptr->value = value;
msg8PublishVector2Ptr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg8PublishVector2Ptr, ref s_priv_ByteOrder_Msg8_PublishVector2, typeof(RemoteAnimationInputProvider.Msg8_PublishVector2), 0, 0);
_priv_pmsgUse = (Message*)msg8PublishVector2Ptr;
}
public unsafe void SendPublishVector2(uint propertyId, Vector2 value)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildPublishVector2(out _priv_portUse, out _priv_pmsgUse, propertyId, value);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildPublishFloat(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
uint propertyId,
float value)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(RemoteAnimationInputProvider.Msg9_PublishFloat);
RemoteAnimationInputProvider.Msg9_PublishFloat* msg9PublishFloatPtr = (RemoteAnimationInputProvider.Msg9_PublishFloat*)_priv_portUse.AllocMessageBuffer(size);
msg9PublishFloatPtr->_priv_size = size;
msg9PublishFloatPtr->_priv_msgid = 9U;
msg9PublishFloatPtr->propertyId = propertyId;
msg9PublishFloatPtr->value = value;
msg9PublishFloatPtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg9PublishFloatPtr, ref s_priv_ByteOrder_Msg9_PublishFloat, typeof(RemoteAnimationInputProvider.Msg9_PublishFloat), 0, 0);
_priv_pmsgUse = (Message*)msg9PublishFloatPtr;
}
public unsafe void SendPublishFloat(uint propertyId, float value)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildPublishFloat(out _priv_portUse, out _priv_pmsgUse, propertyId, value);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public static RemoteAnimationInputProvider CreateFromHandle(
RenderPort port,
RENDERHANDLE handle)
{
return new RemoteAnimationInputProvider(port, handle, true);
}
public static RemoteAnimationInputProvider CreateFromExternalHandle(
RenderPort port,
RENDERHANDLE handle,
IRenderHandleOwner owner)
{
port.RegisterKnownHandle(owner, handle);
return new RemoteAnimationInputProvider(port, handle, false);
}
protected RemoteAnimationInputProvider(
RenderPort port,
RENDERHANDLE handle,
bool fFreeOnDispose)
: base(port, handle, fFreeOnDispose)
{
}
protected RemoteAnimationInputProvider(RenderPort port, IRenderHandleOwner owner)
: base(port, owner)
{
}
public override bool Equals(object other) => other is RemoteAnimationInputProvider && this.m_renderHandle == ((RemoteObject)other).m_renderHandle;
public override int GetHashCode() => base.GetHashCode();
[ComVisible(false)]
private struct Msg10_Create
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint nExternalAnimationInputId;
}
[ComVisible(false)]
private struct Msg0_RevokeQuaternion
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
}
[ComVisible(false)]
private struct Msg1_RevokeVector4
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
}
[ComVisible(false)]
private struct Msg2_RevokeVector3
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
}
[ComVisible(false)]
private struct Msg3_RevokeVector2
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
}
[ComVisible(false)]
private struct Msg4_RevokeFloat
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
}
[ComVisible(false)]
private struct Msg5_PublishQuaternion
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
public Quaternion value;
}
[ComVisible(false)]
private struct Msg6_PublishVector4
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
public Vector4 value;
}
[ComVisible(false)]
private struct Msg7_PublishVector3
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
public Vector3 value;
}
[ComVisible(false)]
private struct Msg8_PublishVector2
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
public Vector2 value;
}
[ComVisible(false)]
private struct Msg9_PublishFloat
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public uint propertyId;
public float value;
}
}
}