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32 lines
2.2 KiB
C#
32 lines
2.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Graphics.Dx9EdgeDetectionElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Library;
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namespace Microsoft.Iris.Render.Graphics
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{
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internal class Dx9EdgeDetectionElement
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{
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internal static void Generate(
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EdgeDetectionElement efoEdgeDetection,
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ref Dx9EffectBuilder effectBuilder)
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{
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Dx9TextureInfo textureInfo = effectBuilder.GetTextureInfo(effectBuilder.ImageCount - 1);
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effectBuilder.AddRequirement(textureInfo, Dx9TextureRequirements.TexelSize, null);
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VariableInfo variableInfo = new VariableInfo()
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{
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ID = efoEdgeDetection.EdgeLimitID,
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Type = Dx9VariableType.Float,
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IsDynamic = efoEdgeDetection.IsDynamicProperty("EdgeLimit")
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};
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variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, efoEdgeDetection.Name) : effectBuilder.GenerateGlobalConstant(variableInfo.Type, efoEdgeDetection.Name);
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variableInfo.DefaultValue = efoEdgeDetection.EdgeLimit;
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effectBuilder.AddPropertyVariable(variableInfo);
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effectBuilder.EmitPixelFragment(InvariantString.Format(" {{\r\n // Sample neightbour pixel\r\n float4 vBottomPixel = tex2D({1}, {2} + float2(0.0f, {3}.y));\r\n float currentAvg = {0}.r + {0}.g + {0}.b;\r\n currentAvg = currentAvg / 3.0f;\r\n float bottomAvg = vBottomPixel.r + vBottomPixel.g + vBottomPixel.b;\r\n bottomAvg = bottomAvg / 3.0f;\r\n float diff = abs(currentAvg - bottomAvg);\r\n // change color into black or white depending on what the delta is\r\n if (diff < {4})\r\n {{\r\n {0}.rgb = 1.0f;\r\n }}\r\n else\r\n {{\r\n {0}.rgb = 0.0f;\r\n }}\r\n }}\r\n\r\n", effectBuilder.PixelShaderOutput, textureInfo.Sampler, textureInfo.TexCoordInput, textureInfo.TexelSize, variableInfo.Name));
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}
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}
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}
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