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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Animation.AnimationTarget
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using System.Threading;
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namespace Microsoft.Iris.Render.Animation
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{
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internal class AnimationTarget : RenderObject
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{
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private static int s_targetIdSeed;
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private int m_targetId;
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private IAnimatableObject m_object;
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private string m_property;
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internal AnimationTarget(IAnimatableObject targetObject, string targetPropertyName)
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{
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int propertyType = (int)targetObject.GetPropertyType(targetPropertyName);
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targetObject.RegisterUsage(this);
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this.m_targetId = Interlocked.Increment(ref s_targetIdSeed);
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this.m_object = targetObject;
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this.m_property = targetPropertyName;
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}
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protected override void Dispose(bool fInDispose)
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{
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try
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{
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if (fInDispose)
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this.m_object.UnregisterUsage(this);
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this.m_object = null;
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}
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finally
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{
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base.Dispose(fInDispose);
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}
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}
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internal int TargetId => this.m_targetId;
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internal IAnimatableObject TargetObject => this.m_object;
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internal string TargetPropertyName => this.m_property;
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internal AnimationInputType TargetPropertyType => this.m_object.GetPropertyType(this.m_property);
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}
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}
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