Files
Xune/UIX.Skia/Microsoft/Iris/Input/KeyFocusInfo.cs
T
2021-07-12 00:40:39 -05:00

55 lines
1.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Input.KeyFocusInfo
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
namespace Microsoft.Iris.Input
{
internal class KeyFocusInfo : KeyInfo
{
private static InputInfo.InfoType s_poolType = InfoType.KeyFocus;
private bool _state;
private ICookedInputSite _other;
private KeyFocusReason _focusReason;
static KeyFocusInfo() => SetPoolLimitMode(s_poolType, true);
private KeyFocusInfo()
{
}
public static KeyFocusInfo Create(
bool state,
ICookedInputSite other,
KeyFocusReason focusReason)
{
KeyFocusInfo keyFocusInfo = (KeyFocusInfo)GetFromPool(s_poolType) ?? new KeyFocusInfo();
keyFocusInfo.Initialize(state, other, focusReason);
return keyFocusInfo;
}
private void Initialize(bool state, ICookedInputSite other, KeyFocusReason focusReason)
{
_state = state;
_other = other;
_focusReason = focusReason;
Initialize(state ? InputEventType.GainKeyFocus : InputEventType.LoseKeyFocus);
}
protected override void Zombie()
{
base.Zombie();
_other = null;
}
public bool State => _state;
public ICookedInputSite Other => _other;
public KeyFocusReason FocusReason => _focusReason;
protected override InputInfo.InfoType PoolType => s_poolType;
}
}