mirror of
https://github.com/ZuneDev/Xune.git
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53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.IrisEngineInfo
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Protocol;
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using SkiaSharp;
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using System;
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namespace Microsoft.Iris.Render
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{
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public sealed class IrisEngineInfo : EngineInfo
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{
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private RenderWindowBase m_renderWindow;
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private SKSurface m_skSurface;
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private ConnectionInfo m_connectionInfo;
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public static EngineInfo CreateLocal(SKSurface skSurface, RenderWindowBase renderWindow) => new IrisEngineInfo(skSurface, renderWindow, true);
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public static EngineInfo CreateRemote(SKSurface skSurface, RenderWindowBase renderWindow) => new IrisEngineInfo(skSurface, renderWindow, true, TransportProtocol.TCP, "127.0.0.1", false);
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internal IrisEngineInfo(SKSurface skSurface, RenderWindowBase renderWindow, bool isPrimary) : base(EngineType.Iris)
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{
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if (!isPrimary)
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throw new NotImplementedException("Local connections to an existing engine are not supported yet");
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this.m_connectionInfo = new LocalConnectionInfo();
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this.m_renderWindow = renderWindow;
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this.m_skSurface = skSurface;
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}
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internal IrisEngineInfo(
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SKSurface skSurface,
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RenderWindowBase renderWindow,
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bool isPrimary,
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TransportProtocol protocol,
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string sessionName,
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bool swapByteOrder)
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: base(EngineType.Iris)
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{
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if (!isPrimary)
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throw new NotImplementedException("Local connections to an existing engine are not supported yet");
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this.m_connectionInfo = new RemoteConnectionInfo(protocol, sessionName, swapByteOrder);
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this.m_renderWindow = renderWindow;
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this.m_skSurface = skSurface;
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}
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internal ConnectionInfo ConnectionInfo => this.m_connectionInfo;
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internal RenderWindowBase Window => this.m_renderWindow;
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internal SKSurface Surface => this.m_skSurface;
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}
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}
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