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https://github.com/ZuneDev/Xune.git
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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Protocol.RENDERHANDLE
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using System;
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using System.Runtime.InteropServices;
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namespace Microsoft.Iris.Render.Protocol
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{
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[ComVisible(false)]
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[Serializable]
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internal struct RENDERHANDLE
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{
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public static readonly RENDERHANDLE NULL = new RENDERHANDLE();
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private uint value;
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private RENDERHANDLE(uint value) => this.value = value;
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public static bool operator ==(RENDERHANDLE hl, RENDERHANDLE hr) => (int)hl.value == (int)hr.value;
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public static bool operator !=(RENDERHANDLE hl, RENDERHANDLE hr) => (int)hl.value != (int)hr.value;
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public override bool Equals(object oCompare) => oCompare is RENDERHANDLE renderhandle && (int)this.value == (int)renderhandle.value;
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public override int GetHashCode() => (int)this.value;
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public static RENDERHANDLE FromUInt32(uint value) => new RENDERHANDLE(value);
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public static uint ToUInt32(RENDERHANDLE handle) => handle.value;
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}
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}
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