Files
Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Protocols/Splash/Rendering/ProtocolSplashRendering.cs
T

243 lines
12 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Protocols.Splash.Rendering.ProtocolSplashRendering
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Protocols.Splash.Messaging;
using System;
namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
{
internal sealed class ProtocolSplashRendering : ProtocolInstance
{
private RENDERHANDLE _priv_remoteClass_Window;
private RENDERHANDLE _priv_remoteClass_RenderCaps;
private RENDERHANDLE _priv_remoteClass_Visual;
private RENDERHANDLE _priv_remoteClass_Camera;
private RENDERHANDLE _priv_remoteClass_VisualContainer;
private RENDERHANDLE _priv_remoteClass_Device;
private RENDERHANDLE _priv_remoteClass_Surface;
private RENDERHANDLE _priv_remoteClass_SurfacePool;
private RENDERHANDLE _priv_remoteClass_VideoPool;
private RENDERHANDLE _priv_remoteClass_Rasterizer;
private RENDERHANDLE _priv_remoteClass_Gradient;
private RENDERHANDLE _priv_remoteClass_AnimationManager;
private RENDERHANDLE _priv_remoteClass_Animation;
private RENDERHANDLE _priv_remoteClass_ExternalAnimationInput;
private RENDERHANDLE _priv_remoteClass_AnimationInputProvider;
private RENDERHANDLE _priv_remoteClass_WaitCursor;
private RENDERHANDLE _priv_remoteClass_NullDevice;
private RENDERHANDLE _priv_remoteClass_Dx9Device;
private RENDERHANDLE _priv_remoteClass_Dx9EffectResource;
private RENDERHANDLE _priv_remoteClass_Effect;
private RENDERHANDLE _priv_remoteClass_Dx9Effect;
private RENDERHANDLE _priv_remoteClass_Sprite;
private RENDERHANDLE _priv_remoteClass_Dx9Sprite;
private RENDERHANDLE _priv_remoteClass_DynamicSurfaceFactory;
private RENDERHANDLE _priv_remoteClass_SoundBuffer;
private RENDERHANDLE _priv_remoteClass_Sound;
private RENDERHANDLE _priv_remoteClass_SoundDevice;
private RENDERHANDLE _priv_callbackInstance_RenderCapsCallback;
private RENDERHANDLE _priv_callbackInstance_DeviceCallback;
private RENDERHANDLE _priv_callbackInstance_VideoPoolCallback;
private RENDERHANDLE _priv_callbackInstance_AnimationCallback;
private RENDERHANDLE _priv_callbackInstance_SoundBufferCallback;
public static ProtocolSplashRendering Bind(RenderPort port)
{
Debug2.Validate(port != null, typeof (ArgumentNullException), nameof (port));
ProtocolInstance protocolInstance = port.LookUpProtocol("Splash::Rendering");
if (protocolInstance != null)
{
ProtocolSplashRendering protocolSplashRendering = protocolInstance as ProtocolSplashRendering;
Debug2.Validate(protocolSplashRendering != null, typeof (InvalidOperationException), "protocol name collision");
return protocolSplashRendering;
}
ProtocolSplashRendering protocolSplashRendering1 = new ProtocolSplashRendering(port);
port.BindProtocol((ProtocolInstance) protocolSplashRendering1);
return protocolSplashRendering1;
}
public LocalRenderCapsCallback LocalRenderCapsCallbackHandle => LocalRenderCapsCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_RenderCapsCallback);
public LocalDeviceCallback LocalDeviceCallbackHandle => LocalDeviceCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_DeviceCallback);
public LocalVideoPoolCallback LocalVideoPoolCallbackHandle => LocalVideoPoolCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_VideoPoolCallback);
public LocalAnimationCallback LocalAnimationCallbackHandle => LocalAnimationCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_AnimationCallback);
public LocalSoundBufferCallback LocalSoundBufferCallbackHandle => LocalSoundBufferCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_SoundBufferCallback);
private ProtocolSplashRendering(RenderPort port)
: base(port, "Splash::Rendering")
{
}
protected override void Init()
{
RenderPort port = this.Port;
this._priv_remoteClass_Window = port.InitRemoteClass("Splash::Rendering::Window");
this._priv_remoteClass_RenderCaps = port.InitRemoteClass("Splash::Rendering::RenderCaps");
this._priv_remoteClass_Visual = port.InitRemoteClass("Splash::Rendering::Visual");
this._priv_remoteClass_Camera = port.InitRemoteClass("Splash::Rendering::Camera");
this._priv_remoteClass_VisualContainer = port.InitRemoteClass("Splash::Rendering::VisualContainer");
this._priv_remoteClass_Device = port.InitRemoteClass("Splash::Rendering::Device");
this._priv_remoteClass_Surface = port.InitRemoteClass("Splash::Rendering::Surface");
this._priv_remoteClass_SurfacePool = port.InitRemoteClass("Splash::Rendering::SurfacePool");
this._priv_remoteClass_VideoPool = port.InitRemoteClass("Splash::Rendering::VideoPool");
this._priv_remoteClass_Rasterizer = port.InitRemoteClass("Splash::Rendering::Rasterizer");
this._priv_remoteClass_Gradient = port.InitRemoteClass("Splash::Rendering::Gradient");
this._priv_remoteClass_AnimationManager = port.InitRemoteClass("Splash::Rendering::AnimationManager");
this._priv_remoteClass_Animation = port.InitRemoteClass("Splash::Rendering::Animation");
this._priv_remoteClass_ExternalAnimationInput = port.InitRemoteClass("Splash::Rendering::ExternalAnimationInput");
this._priv_remoteClass_AnimationInputProvider = port.InitRemoteClass("Splash::Rendering::AnimationInputProvider");
this._priv_remoteClass_WaitCursor = port.InitRemoteClass("Splash::Rendering::WaitCursor");
this._priv_remoteClass_NullDevice = port.InitRemoteClass("Splash::Rendering::NullDevice");
this._priv_remoteClass_Dx9Device = port.InitRemoteClass("Splash::Rendering::Dx9Device");
this._priv_remoteClass_Dx9EffectResource = port.InitRemoteClass("Splash::Rendering::Dx9EffectResource");
this._priv_remoteClass_Effect = port.InitRemoteClass("Splash::Rendering::Effect");
this._priv_remoteClass_Dx9Effect = port.InitRemoteClass("Splash::Rendering::Dx9Effect");
this._priv_remoteClass_Sprite = port.InitRemoteClass("Splash::Rendering::Sprite");
this._priv_remoteClass_Dx9Sprite = port.InitRemoteClass("Splash::Rendering::Dx9Sprite");
this._priv_remoteClass_DynamicSurfaceFactory = port.InitRemoteClass("Splash::Rendering::DynamicSurfaceFactory");
this._priv_remoteClass_SoundBuffer = port.InitRemoteClass("Splash::Rendering::SoundBuffer");
this._priv_remoteClass_Sound = port.InitRemoteClass("Splash::Rendering::Sound");
this._priv_remoteClass_SoundDevice = port.InitRemoteClass("Splash::Rendering::SoundDevice");
this._priv_callbackInstance_RenderCapsCallback = LocalRenderCapsCallback.BindCallback(port);
this._priv_callbackInstance_DeviceCallback = LocalDeviceCallback.BindCallback(port);
this._priv_callbackInstance_VideoPoolCallback = LocalVideoPoolCallback.BindCallback(port);
this._priv_callbackInstance_AnimationCallback = LocalAnimationCallback.BindCallback(port);
this._priv_callbackInstance_SoundBufferCallback = LocalSoundBufferCallback.BindCallback(port);
}
internal RENDERHANDLE Window_ClassHandle => this._priv_remoteClass_Window;
internal RENDERHANDLE RenderCaps_ClassHandle => this._priv_remoteClass_RenderCaps;
internal RENDERHANDLE Visual_ClassHandle => this._priv_remoteClass_Visual;
internal RENDERHANDLE Camera_ClassHandle => this._priv_remoteClass_Camera;
internal RENDERHANDLE VisualContainer_ClassHandle => this._priv_remoteClass_VisualContainer;
internal RENDERHANDLE Device_ClassHandle => this._priv_remoteClass_Device;
internal RENDERHANDLE Surface_ClassHandle => this._priv_remoteClass_Surface;
internal RENDERHANDLE SurfacePool_ClassHandle => this._priv_remoteClass_SurfacePool;
internal RENDERHANDLE VideoPool_ClassHandle => this._priv_remoteClass_VideoPool;
internal RENDERHANDLE Rasterizer_ClassHandle => this._priv_remoteClass_Rasterizer;
internal RENDERHANDLE Gradient_ClassHandle => this._priv_remoteClass_Gradient;
internal RENDERHANDLE AnimationManager_ClassHandle => this._priv_remoteClass_AnimationManager;
internal RENDERHANDLE Animation_ClassHandle => this._priv_remoteClass_Animation;
internal RENDERHANDLE ExternalAnimationInput_ClassHandle => this._priv_remoteClass_ExternalAnimationInput;
internal RENDERHANDLE AnimationInputProvider_ClassHandle => this._priv_remoteClass_AnimationInputProvider;
internal RENDERHANDLE WaitCursor_ClassHandle => this._priv_remoteClass_WaitCursor;
internal RENDERHANDLE NullDevice_ClassHandle => this._priv_remoteClass_NullDevice;
internal RENDERHANDLE Dx9Device_ClassHandle => this._priv_remoteClass_Dx9Device;
internal RENDERHANDLE Dx9EffectResource_ClassHandle => this._priv_remoteClass_Dx9EffectResource;
internal RENDERHANDLE Effect_ClassHandle => this._priv_remoteClass_Effect;
internal RENDERHANDLE Dx9Effect_ClassHandle => this._priv_remoteClass_Dx9Effect;
internal RENDERHANDLE Sprite_ClassHandle => this._priv_remoteClass_Sprite;
internal RENDERHANDLE Dx9Sprite_ClassHandle => this._priv_remoteClass_Dx9Sprite;
internal RENDERHANDLE DynamicSurfaceFactory_ClassHandle => this._priv_remoteClass_DynamicSurfaceFactory;
internal RENDERHANDLE SoundBuffer_ClassHandle => this._priv_remoteClass_SoundBuffer;
internal RENDERHANDLE Sound_ClassHandle => this._priv_remoteClass_Sound;
internal RENDERHANDLE SoundDevice_ClassHandle => this._priv_remoteClass_SoundDevice;
internal RENDERHANDLE RenderCapsCallback_CallbackInstance => this._priv_callbackInstance_RenderCapsCallback;
internal RENDERHANDLE DeviceCallback_CallbackInstance => this._priv_callbackInstance_DeviceCallback;
internal RENDERHANDLE VideoPoolCallback_CallbackInstance => this._priv_callbackInstance_VideoPoolCallback;
internal RENDERHANDLE AnimationCallback_CallbackInstance => this._priv_callbackInstance_AnimationCallback;
internal RENDERHANDLE SoundBufferCallback_CallbackInstance => this._priv_callbackInstance_SoundBufferCallback;
internal RemoteRenderCaps BuildRemoteRenderCaps(
IRenderHandleOwner _priv_owner,
LocalRenderCapsCallback callback)
{
return RemoteRenderCaps.Create(this, _priv_owner, callback);
}
internal RemoteCamera BuildRemoteCamera(IRenderHandleOwner _priv_owner) => RemoteCamera.Create(this, _priv_owner);
internal RemoteVisualContainer BuildRemoteVisualContainer(
IRenderHandleOwner _priv_owner)
{
return RemoteVisualContainer.Create(this, _priv_owner);
}
internal RemoteAnimationManager BuildRemoteAnimationManager(
IRenderHandleOwner _priv_owner)
{
return RemoteAnimationManager.Create(this, _priv_owner);
}
internal RemoteAnimation BuildRemoteAnimation(
IRenderHandleOwner _priv_owner,
AnimationInputType animationType,
LocalAnimationCallback cb)
{
return RemoteAnimation.Create(this, _priv_owner, animationType, cb);
}
internal RemoteExternalAnimationInput BuildRemoteExternalAnimationInput(
IRenderHandleOwner _priv_owner,
uint nUniqueId)
{
return RemoteExternalAnimationInput.Create(this, _priv_owner, nUniqueId);
}
internal RemoteAnimationInputProvider BuildRemoteAnimationInputProvider(
IRenderHandleOwner _priv_owner,
uint nExternalAnimationInputId)
{
return RemoteAnimationInputProvider.Create(this, _priv_owner, nExternalAnimationInputId);
}
internal RemoteWaitCursor BuildRemoteWaitCursor(IRenderHandleOwner _priv_owner) => RemoteWaitCursor.Create(this, _priv_owner);
internal RemoteNullDevice BuildRemoteNullDevice(
IRenderHandleOwner _priv_owner,
LocalDeviceCallback cb)
{
return RemoteNullDevice.Create(this, _priv_owner, cb);
}
internal RemoteDx9EffectResource BuildRemoteDx9EffectResource(
IRenderHandleOwner _priv_owner,
RemoteDevice devOwner,
RemoteDataBuffer dataBuffer)
{
return RemoteDx9EffectResource.Create(this, _priv_owner, devOwner, dataBuffer);
}
internal RemoteDx9Sprite BuildRemoteDx9Sprite(IRenderHandleOwner _priv_owner) => RemoteDx9Sprite.Create(this, _priv_owner);
}
}