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Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/BlendElement.cs
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3.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.BlendElement
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
using System;
namespace Microsoft.Iris.Render
{
public class BlendElement : EffectInput
{
private EffectInput m_effectInput1;
private EffectInput m_effectInput2;
private ColorOperation m_colorOperation;
private AlphaOperation m_alphaOperation;
public BlendElement(
EffectInput effectInput1,
EffectInput effectInput2,
ColorOperation colorOperation,
AlphaOperation alphaOperation)
: this()
{
Debug2.Validate(effectInput1 != null, typeof (ArgumentNullException), nameof (effectInput1));
Debug2.Validate(effectInput2 != null, typeof (ArgumentNullException), nameof (effectInput2));
this.m_effectInput1 = effectInput1;
this.m_effectInput2 = effectInput2;
this.m_colorOperation = colorOperation;
this.m_alphaOperation = alphaOperation;
}
public BlendElement(
EffectInput effectInput1,
EffectInput effectInput2,
ColorOperation colorOperation)
: this()
{
Debug2.Validate(effectInput1 != null, typeof (ArgumentNullException), nameof (effectInput1));
Debug2.Validate(effectInput2 != null, typeof (ArgumentNullException), nameof (effectInput2));
this.m_effectInput1 = effectInput1;
this.m_effectInput2 = effectInput2;
this.m_colorOperation = colorOperation;
}
public BlendElement()
{
this.m_stName = "Blend";
this.m_typeInput = EffectInputType.Blend;
this.m_alphaOperation = AlphaOperation.Source1;
}
public EffectInput Input1
{
get => this.m_effectInput1;
set => this.m_effectInput1 = value;
}
public EffectInput Input2
{
get => this.m_effectInput2;
set => this.m_effectInput2 = value;
}
public ColorOperation ColorOperation
{
get => this.m_colorOperation;
set => this.m_colorOperation = value;
}
public AlphaOperation AlphaOperation
{
get => this.m_alphaOperation;
set => this.m_alphaOperation = value;
}
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.GenerateClassCacheKey((byte) 2, (byte) this.m_colorOperation, cacheKey);
this.GenerateClassCacheKey((byte) 2, (byte) this.m_alphaOperation, cacheKey);
this.m_effectInput1.AddCacheKey(cacheKey);
this.m_effectInput2.AddCacheKey(cacheKey);
}
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + 3 + 3 + this.m_effectInput1.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_effectInput2.PreProcessProperties(dictionary, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.m_effectInput1.Process(dictProperties) && this.m_effectInput2.Process(dictProperties);
}
}