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Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/BinaryOperation.cs
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1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.BinaryOperation
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using System;
namespace Microsoft.Iris.Render
{
public class BinaryOperation : AnimationInput
{
private AnimationInput m_leftInput;
private AnimationInput m_rightInput;
private BinaryOpCode m_opCode;
public BinaryOperation(
BinaryOpCode opCode,
AnimationInput leftInput,
AnimationInput rightInput)
{
Debug2.Validate(leftInput != null, typeof (ArgumentNullException), nameof (leftInput));
Debug2.Validate(rightInput != null, typeof (ArgumentNullException), nameof (rightInput));
this.m_leftInput = leftInput;
this.m_rightInput = rightInput;
this.m_opCode = opCode;
this.CommonCreate(leftInput.InputType, AnimationTypeMask.Default);
}
public BinaryOpCode Operation => this.m_opCode;
public AnimationInput LeftOperand => this.m_leftInput;
public AnimationInput RightOperand => this.m_rightInput;
}
}