mirror of
https://github.com/ZuneDev/Xune.git
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67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Drawing.Rotation
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Render;
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using System.Text;
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namespace Microsoft.Iris.Drawing
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{
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internal struct Rotation
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{
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private Vector3 _axis;
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private float _angleRad;
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public static readonly Rotation Default = new Rotation(0.0f, new Vector3(0.0f, 0.0f, 1f));
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public Rotation(float angleRadians)
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: this(angleRadians, new Vector3(0.0f, 0.0f, 1f))
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{
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}
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public Rotation(float angleRadians, Vector3 axis)
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{
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_axis = axis;
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_angleRad = angleRadians;
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}
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public Vector3 Axis
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{
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get => _axis;
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set => _axis = value;
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}
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public float AngleRadians
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{
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get => _angleRad;
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set => _angleRad = value;
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}
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public int AngleDegrees
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{
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get => (int)(_angleRad * 180.0 / 3.14159274101257);
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set => _angleRad = (float)(value * 3.14159274101257 / 180.0);
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}
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public override bool Equals(object obj) => obj is Rotation rotation && this == rotation;
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public static bool operator ==(Rotation left, Rotation right) => left.Axis == right.Axis && left.AngleRadians == (double)right.AngleRadians;
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public static bool operator !=(Rotation left, Rotation right) => left.Axis != right.Axis || left.AngleRadians != (double)right.AngleRadians;
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public override int GetHashCode() => Axis.GetHashCode() ^ AngleRadians.GetHashCode();
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public override string ToString()
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{
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StringBuilder stringBuilder = new StringBuilder(128);
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stringBuilder.Append("(Axis=");
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stringBuilder.Append(Axis);
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stringBuilder.Append(", Angle=");
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stringBuilder.Append(AngleRadians);
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stringBuilder.Append(")");
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return stringBuilder.ToString();
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}
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}
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}
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