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https://github.com/ZuneDev/Xune.git
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32 lines
1.7 KiB
C#
32 lines
1.7 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Graphics.Dx9VideoElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Library;
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namespace Microsoft.Iris.Render.Graphics
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{
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internal class Dx9VideoElement
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{
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internal static void Generate(VideoElement efiVideo, ref Dx9EffectBuilder effectBuilder)
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{
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Dx9TextureInfo dx9TextureInfo = effectBuilder.AllocateTexture();
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TextureVariableInfo textureVariableInfo = new TextureVariableInfo();
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textureVariableInfo.ID = efiVideo.VideoStreamID;
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textureVariableInfo.Type = Dx9VariableType.Texture;
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textureVariableInfo.Name = effectBuilder.GenerateGlobalVariable(textureVariableInfo.Type, efiVideo.Name);
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textureVariableInfo.DefaultValue = efiVideo.VideoStream;
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textureVariableInfo.SamplerName = dx9TextureInfo.Sampler;
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textureVariableInfo.MinFilter = "Linear";
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textureVariableInfo.MagFilter = "Linear";
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textureVariableInfo.CoordinateMapID = -1;
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textureVariableInfo.ImageIndexID = -1;
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effectBuilder.AddPropertyVariable(textureVariableInfo);
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effectBuilder.PixelShaderOutput = effectBuilder.GenerateLocalVariable(Dx9VariableType.Vector4, efiVideo.Name);
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effectBuilder.EmitPixelFragment(InvariantString.Format(" // Load the surface\r\n float4 {0} = tex2D({1}, {2});\r\n\r\n", effectBuilder.PixelShaderOutput, dx9TextureInfo.Sampler, dx9TextureInfo.TexCoordInput));
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}
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}
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}
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