Files
Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Graphics/Dx9BrightnessElement.cs
T
2021-07-11 23:07:04 -05:00

30 lines
1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Graphics.Dx9BrightnessElement
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Library;
namespace Microsoft.Iris.Render.Graphics
{
internal class Dx9BrightnessElement
{
internal static void Generate(
BrightnessElement efoBrightness,
ref Dx9EffectBuilder effectBuilder)
{
VariableInfo variableInfo = new VariableInfo()
{
ID = efoBrightness.BrightnessID,
Type = Dx9VariableType.Float,
IsDynamic = efoBrightness.IsDynamicProperty("Brightness")
};
variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, efoBrightness.Name) : effectBuilder.GenerateGlobalConstant(variableInfo.Type, efoBrightness.Name);
variableInfo.DefaultValue = efoBrightness.Brightness;
effectBuilder.AddPropertyVariable(variableInfo);
effectBuilder.EmitPixelFragment(InvariantString.Format(" {{\r\n // adjust brightness based on input\r\n {0}.rgb += float3({1}, {1}, {1});\r\n }}\r\n", effectBuilder.PixelShaderOutput, variableInfo.Name));
}
}
}