Files
Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Common/RenderObject.cs
T

50 lines
1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Common.RenderObject
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using System;
using System.Diagnostics;
namespace Microsoft.Iris.Render.Common
{
internal abstract class RenderObject : IRenderObject, IDisposable
{
private bool m_fObjectDisposed;
private IrisEngineInfo m_engineInfo;
internal RenderObject() => this.m_fObjectDisposed = false;
~RenderObject()
{
if (this.m_fObjectDisposed)
return;
this.Dispose(false);
}
public void Dispose()
{
if (this.m_fObjectDisposed)
return;
this.Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool fInDispose) => this.m_fObjectDisposed = true;
internal string DebugDescription
{
get => "<unknown>";
set
{
}
}
internal IrisEngineInfo EngineInfo => m_engineInfo;
[Conditional("DEBUG")]
protected virtual void Invariant() => Debug2.Validate(!this.m_fObjectDisposed, typeof(ObjectDisposedException), this.GetType().ToString());
}
}