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https://github.com/ZuneDev/Xune.git
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229 lines
8.9 KiB
C#
229 lines
8.9 KiB
C#
using Microsoft.Iris.Library;
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Protocol;
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using Microsoft.Iris.Render.Sound;
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using System;
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using System.Collections;
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namespace Microsoft.Iris.Render.Internal
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{
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internal class RenderEngine : RenderObject, IRenderEngine, IRenderObject, IDisposable
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{
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private static BitArray s_contexts;
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private static uint s_contextIdSeed = 1;
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private static uint s_maxContextId = 254;
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private RenderToken m_primaryToken;
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private MessagingSession m_messagingSession;
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private RenderSession m_renderSession;
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private RenderCaps m_renderCaps;
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private GraphicsDeviceType m_typeGraphics;
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private SoundDeviceType m_typeSound;
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private RenderWindowBase m_renderWindow;
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private InputSystem m_inputSystem;
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private SoundDevice m_soundDevice;
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private ContextID m_localContextId;
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private ContextID m_engineContextId;
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static RenderEngine() => s_contexts = new BitArray((int)s_maxContextId + 1);
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internal RenderEngine(IrisEngineInfo engineInfo, IRenderHost renderHost) : base(engineInfo)
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{
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Debug2.Validate(engineInfo != null, typeof(ArgumentNullException), nameof(engineInfo));
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Debug2.Validate(renderHost != null, typeof(ArgumentNullException), nameof(renderHost));
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m_engineContextId = AllocateContextId();
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m_localContextId = AllocateContextId();
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m_primaryToken = new RenderToken(engineInfo, m_localContextId, m_engineContextId, RENDERGROUP.NULL);
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m_messagingSession = new MessagingSession(renderHost, this.m_primaryToken);
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m_renderWindow = engineInfo.Window;
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this.m_renderSession = new RenderSession(this);
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this.m_renderCaps = new RenderCaps(engineInfo.Surface);
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this.m_renderCaps.RequestCaps();
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}
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protected override void Dispose(bool fInDispose)
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{
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try
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{
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if (fInDispose)
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{
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//this.m_renderSession.ReleaseSharedResources();
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//if (this.m_renderWindow != null)
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// this.m_renderWindow.WindowCreatedEvent -= new EventHandler(OnRenderWindowCreated);
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if (m_soundDevice != null)
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m_soundDevice.Dispose();
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//if (this.m_renderWindow != null)
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// this.m_renderWindow.Dispose();
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if (m_inputSystem != null)
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m_inputSystem.Dispose();
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//if (this.m_displayManager != null)
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// this.m_displayManager.Dispose();
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//if (this.m_renderSession != null)
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// this.m_renderSession.Dispose();
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if (this.m_messagingSession != null)
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{
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if (this.m_messagingSession.IsConnected)
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this.m_messagingSession.Disconnect();
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this.m_messagingSession.Dispose();
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}
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FreeContextId(m_localContextId);
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FreeContextId(m_engineContextId);
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}
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m_soundDevice = null;
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//this.m_displayManager = null;
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//this.m_renderWindow = null;
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//this.m_renderSession = null;
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this.m_messagingSession = null;
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}
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finally
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{
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base.Dispose(fInDispose);
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}
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}
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void IRenderEngine.Initialize(
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GraphicsDeviceType typeGraphics,
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GraphicsRenderingQuality renderingQuality,
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SoundDeviceType typeSound)
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{
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Debug2.Validate(IsGraphicsDeviceAvailable(typeGraphics, false), typeof(InvalidOperationException), "Graphics device type not available");
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Debug2.Validate(IsSoundDeviceAvailable(typeSound), typeof(InvalidOperationException), "Sound device type not available");
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m_typeGraphics = typeGraphics;
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m_typeSound = typeSound;
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m_renderSession.Initialize();
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// TODO: Set up input system
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m_inputSystem = new InputSystem(this.m_renderSession, this.m_renderWindow);
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m_renderWindow.CreateGraphicsDevice(m_renderSession, m_typeGraphics, renderingQuality);
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}
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IRenderSession IRenderEngine.Session => m_renderSession;//throw new NotSupportedException("Skia does not use render sessions"); m_renderSession;
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internal RenderSession Session => m_renderSession;
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IRenderWindow IRenderEngine.Window => m_renderWindow;
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internal RenderWindowBase Window => m_renderWindow;
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IDisplayManager IRenderEngine.DisplayManager => null;
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public InputSystem InputSystem => m_inputSystem;
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internal SoundDevice SoundDevice => m_soundDevice;
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internal Vector<GraphicsCaps> GraphicsCaps => this.m_renderCaps.Graphics;
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internal Vector<SoundCaps> SoundCaps => this.m_renderCaps.Sound;
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private void DoEvents(uint nTimeoutInMsecs)
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{
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MessagingSession.DoEvents(nTimeoutInMsecs);
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}
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void IRenderEngine.WaitForWork(uint nTimeoutInMsecs)
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{
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EngineApi.SpWaitMessage(nTimeoutInMsecs, IntPtr.Zero);
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}
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void IRenderEngine.FlushBatch()
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{
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}
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bool IRenderEngine.IsGraphicsDeviceAvailable(
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GraphicsDeviceType type,
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bool fFilterRecommended)
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{
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return IsGraphicsDeviceAvailable(type, fFilterRecommended);
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}
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private bool IsGraphicsDeviceAvailable(GraphicsDeviceType type, bool fFilterRecommended)
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{
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foreach (GraphicsCaps graphic in this.m_renderCaps.Graphics)
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{
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if (graphic.DeviceType.FulfillsRequirement(type))
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return !fFilterRecommended || graphic.DriverWarning == 0;
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}
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return false;
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}
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bool IRenderEngine.IsSoundDeviceAvailable(SoundDeviceType type) => IsSoundDeviceAvailable(type);
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private bool IsSoundDeviceAvailable(SoundDeviceType type)
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{
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if (type == SoundDeviceType.None)
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return true;
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foreach (SoundCaps soundCaps in this.m_renderCaps.Sound)
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{
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if ((SoundDeviceType)soundCaps.DeviceType == type)
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return true;
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}
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return false;
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}
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private void OnRenderWindowCreated(object sender, EventArgs args)
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{
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SoundDevice soundDevice = null;
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switch (m_typeSound)
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{
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case SoundDeviceType.None:
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m_soundDevice = soundDevice;
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break;
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case SoundDeviceType.DirectSound8:
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//soundDevice = new Ds8SoundDevice(this.m_renderSession, m_renderWindow);
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//goto case SoundDeviceType.None;
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case SoundDeviceType.WaveAudio:
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case SoundDeviceType.XAudio:
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case SoundDeviceType.XAudio2:
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Debug2.Validate(false, typeof(NotImplementedException), "{0} is not yet supported");
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break;
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default:
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Debug2.Validate(false, typeof(ArgumentException), "typeSound");
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break;
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}
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}
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internal static ContextID AllocateContextId()
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{
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uint num1 = 0;
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lock (s_contexts)
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{
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for (int index = 0; index < s_maxContextId; ++index)
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{
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uint num2 = s_contextIdSeed++;
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if (s_contextIdSeed > s_maxContextId)
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s_contextIdSeed = 1U;
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if (!s_contexts[(int)num2])
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{
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num1 = num2;
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s_contexts[(int)num1] = true;
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break;
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}
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}
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}
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Debug2.Validate(num1 != 0U, typeof(InvalidOperationException), "Failed to allocate a context ID");
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return ContextID.FromUInt32(num1);
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}
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private static void FreeContextId(ContextID contextId)
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{
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uint uint32 = ContextID.ToUInt32(contextId);
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Debug2.Validate(s_contexts[(int)uint32], typeof(InvalidOperationException), "ContextID is not in use");
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lock (s_contexts)
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s_contexts[(int)uint32] = false;
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}
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protected override void Invariant()
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{
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Debug2.Validate(m_localContextId != ContextID.NULL, typeof(InvalidOperationException), "local ContextId should not be NULL while running");
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Debug2.Validate(m_engineContextId != ContextID.NULL, typeof(InvalidOperationException), "engine ContextId should not be NULL while running");
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}
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bool IRenderEngine.ProcessNativeEvents() => true;
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void IRenderEngine.InterThreadWake()
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{
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}
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}
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}
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