Files
Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Graphics/Dx9ContrastElement.cs
T
2021-07-11 23:07:04 -05:00

28 lines
1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Graphics.Dx9ContrastElement
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Library;
namespace Microsoft.Iris.Render.Graphics
{
internal class Dx9ContrastElement
{
internal static void Generate(ContrastElement efoContrast, ref Dx9EffectBuilder effectBuilder)
{
VariableInfo variableInfo = new VariableInfo()
{
ID = efoContrast.ContrastID,
Type = Dx9VariableType.Float,
IsDynamic = efoContrast.IsDynamicProperty("Contrast")
};
variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, efoContrast.Name) : effectBuilder.GenerateGlobalConstant(variableInfo.Type, efoContrast.Name);
variableInfo.DefaultValue = efoContrast.Contrast;
effectBuilder.AddPropertyVariable(variableInfo);
effectBuilder.EmitPixelFragment(InvariantString.Format(" {{\r\n // apply the gain factor \r\n {0}.rgb -= float3(0.5f, 0.5f, 0.5f)\r\n; {0}.rgb *= float3({1}, {1}, {1});\r\n {0}.rgb += float3(0.5f, 0.5f, 0.5f)\r\n; }}\r\n", effectBuilder.PixelShaderOutput, variableInfo.Name));
}
}
}