mirror of
https://github.com/ZuneDev/Xune.git
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166 lines
8.6 KiB
C#
166 lines
8.6 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Markup.UIX.SpotLight2DInstanceSchema
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Animations;
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using Microsoft.Iris.Drawing;
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using Microsoft.Iris.Render;
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using Microsoft.Iris.UI;
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namespace Microsoft.Iris.Markup.UIX
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{
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internal static class SpotLight2DInstanceSchema
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{
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public static UIXTypeSchema Type;
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private static void SetPosition(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Position", (Vector3)valueObj);
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private static void SetDirectionAngle(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("DirectionAngle", (float)valueObj);
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private static void SetLightColor(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("LightColor", (Color)valueObj);
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private static void SetAmbientColor(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("AmbientColor", (Color)valueObj);
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private static void SetInnerConeAngle(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("InnerConeAngle", (float)valueObj);
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private static void SetOuterConeAngle(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("OuterConeAngle", (float)valueObj);
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private static void SetIntensity(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Intensity", (float)valueObj);
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private static void SetAttenuation(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Attenuation", (Vector3)valueObj);
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private static object CallPlayPositionAnimationEffectVector3Animation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Position, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayDirectionAngleAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.DirectionAngle, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayLightColorAnimationEffectColorAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.LightColor, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayAmbientColorAnimationEffectColorAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.AmbientColor, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayInnerConeAngleAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.InnerConeAngle, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayOuterConeAngleAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.OuterConeAngle, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayIntensityAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Intensity, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayAttenuationAnimationEffectVector3Animation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Attenuation, (EffectAnimation)parameters[0]);
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return null;
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}
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public static void Pass1Initialize() => Type = new UIXTypeSchema(203, "SpotLight2DInstance", null, 74, typeof(EffectElementWrapper), UIXTypeFlags.None);
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public static void Pass2Initialize()
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{
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UIXPropertySchema uixPropertySchema1 = new UIXPropertySchema(203, "Position", 234, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetPosition), false);
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UIXPropertySchema uixPropertySchema2 = new UIXPropertySchema(203, "DirectionAngle", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetDirectionAngle), false);
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UIXPropertySchema uixPropertySchema3 = new UIXPropertySchema(203, "LightColor", 35, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetLightColor), false);
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UIXPropertySchema uixPropertySchema4 = new UIXPropertySchema(203, "AmbientColor", 35, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetAmbientColor), false);
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UIXPropertySchema uixPropertySchema5 = new UIXPropertySchema(203, "InnerConeAngle", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetInnerConeAngle), false);
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UIXPropertySchema uixPropertySchema6 = new UIXPropertySchema(203, "OuterConeAngle", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetOuterConeAngle), false);
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UIXPropertySchema uixPropertySchema7 = new UIXPropertySchema(203, "Intensity", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetIntensity), false);
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UIXPropertySchema uixPropertySchema8 = new UIXPropertySchema(203, "Attenuation", 234, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetAttenuation), false);
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UIXMethodSchema uixMethodSchema1 = new UIXMethodSchema(203, "PlayPositionAnimation", new short[1]
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{
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81
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}, 240, new InvokeHandler(CallPlayPositionAnimationEffectVector3Animation), false);
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UIXMethodSchema uixMethodSchema2 = new UIXMethodSchema(203, "PlayDirectionAngleAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayDirectionAngleAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema3 = new UIXMethodSchema(203, "PlayLightColorAnimation", new short[1]
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{
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71
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}, 240, new InvokeHandler(CallPlayLightColorAnimationEffectColorAnimation), false);
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UIXMethodSchema uixMethodSchema4 = new UIXMethodSchema(203, "PlayAmbientColorAnimation", new short[1]
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{
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71
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}, 240, new InvokeHandler(CallPlayAmbientColorAnimationEffectColorAnimation), false);
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UIXMethodSchema uixMethodSchema5 = new UIXMethodSchema(203, "PlayInnerConeAngleAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayInnerConeAngleAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema6 = new UIXMethodSchema(203, "PlayOuterConeAngleAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayOuterConeAngleAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema7 = new UIXMethodSchema(203, "PlayIntensityAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayIntensityAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema8 = new UIXMethodSchema(203, "PlayAttenuationAnimation", new short[1]
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{
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81
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}, 240, new InvokeHandler(CallPlayAttenuationAnimationEffectVector3Animation), false);
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Type.Initialize(null, null, new PropertySchema[8]
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{
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uixPropertySchema4,
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uixPropertySchema8,
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uixPropertySchema2,
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uixPropertySchema5,
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uixPropertySchema7,
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uixPropertySchema3,
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uixPropertySchema6,
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uixPropertySchema1
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}, new MethodSchema[8]
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{
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uixMethodSchema1,
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uixMethodSchema2,
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uixMethodSchema3,
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uixMethodSchema4,
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uixMethodSchema5,
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uixMethodSchema6,
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uixMethodSchema7,
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uixMethodSchema8
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}, null, null, null, null, null, null, null, null);
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}
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}
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}
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