mirror of
https://github.com/ZuneDev/Xune.git
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131 lines
6.4 KiB
C#
131 lines
6.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Markup.UIX.LightShaftInstanceSchema
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Animations;
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using Microsoft.Iris.Render;
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using Microsoft.Iris.UI;
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namespace Microsoft.Iris.Markup.UIX
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{
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internal static class LightShaftInstanceSchema
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{
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public static UIXTypeSchema Type;
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private static void SetPosition(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Position", (Vector3)valueObj);
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private static void SetDecay(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Decay", (float)valueObj);
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private static void SetDensity(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Density", (float)valueObj);
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private static void SetFallOff(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("FallOff", (float)valueObj);
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private static void SetIntensity(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Intensity", (float)valueObj);
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private static void SetWeight(ref object instanceObj, object valueObj) => ((EffectElementWrapper)instanceObj).SetProperty("Weight", (float)valueObj);
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private static object CallPlayPositionAnimationEffectVector3Animation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Position, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayDecayAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Decay, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayDensityAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Density, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayIntensityAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Intensity, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayFallOffAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.FallOff, (EffectAnimation)parameters[0]);
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return null;
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}
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private static object CallPlayWeightAnimationEffectFloatAnimation(
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object instanceObj,
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object[] parameters)
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{
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((EffectElementWrapper)instanceObj).PlayAnimation(EffectProperty.Weight, (EffectAnimation)parameters[0]);
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return null;
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}
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public static void Pass1Initialize() => Type = new UIXTypeSchema(136, "LightShaftInstance", null, 74, typeof(EffectElementWrapper), UIXTypeFlags.None);
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public static void Pass2Initialize()
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{
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UIXPropertySchema uixPropertySchema1 = new UIXPropertySchema(136, "Position", 234, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetPosition), false);
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UIXPropertySchema uixPropertySchema2 = new UIXPropertySchema(136, "Decay", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetDecay), false);
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UIXPropertySchema uixPropertySchema3 = new UIXPropertySchema(136, "Density", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetDensity), false);
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UIXPropertySchema uixPropertySchema4 = new UIXPropertySchema(136, "FallOff", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetFallOff), false);
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UIXPropertySchema uixPropertySchema5 = new UIXPropertySchema(136, "Intensity", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetIntensity), false);
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UIXPropertySchema uixPropertySchema6 = new UIXPropertySchema(136, "Weight", 194, -1, ExpressionRestriction.None, false, null, false, null, new SetValueHandler(SetWeight), false);
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UIXMethodSchema uixMethodSchema1 = new UIXMethodSchema(136, "PlayPositionAnimation", new short[1]
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{
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81
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}, 240, new InvokeHandler(CallPlayPositionAnimationEffectVector3Animation), false);
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UIXMethodSchema uixMethodSchema2 = new UIXMethodSchema(136, "PlayDecayAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayDecayAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema3 = new UIXMethodSchema(136, "PlayDensityAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayDensityAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema4 = new UIXMethodSchema(136, "PlayIntensityAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayIntensityAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema5 = new UIXMethodSchema(136, "PlayFallOffAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayFallOffAnimationEffectFloatAnimation), false);
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UIXMethodSchema uixMethodSchema6 = new UIXMethodSchema(136, "PlayWeightAnimation", new short[1]
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{
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75
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}, 240, new InvokeHandler(CallPlayWeightAnimationEffectFloatAnimation), false);
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Type.Initialize(null, null, new PropertySchema[6]
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{
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uixPropertySchema2,
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uixPropertySchema3,
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uixPropertySchema4,
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uixPropertySchema5,
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uixPropertySchema1,
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uixPropertySchema6
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}, new MethodSchema[6]
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{
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uixMethodSchema1,
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uixMethodSchema2,
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uixMethodSchema3,
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uixMethodSchema4,
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uixMethodSchema5,
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uixMethodSchema6
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}, null, null, null, null, null, null, null, null);
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}
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}
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}
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