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Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Internal/GraphicsCaps.cs
T

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908 B
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Internal.GraphicsCaps
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using System;
using System.Runtime.InteropServices;
namespace Microsoft.Iris.Render.Internal
{
[ComVisible(false)]
[Serializable]
internal struct GraphicsCaps
{
internal GraphicsDeviceType DeviceType;
internal int MaxSimultaneousTextures;
internal int MaxTextureWidth;
internal int MaxTextureHeight;
internal ulong DedicatedVideoMemory;
internal ulong TotalVideoMemory;
internal uint PixelShaderProfile;
internal uint VertexShaderProfile;
internal int DriverWarning;
internal int AvailableRenderTargets;
}
}