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https://github.com/ZuneDev/Xune.git
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86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Animation.ExternalAnimationInput
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Internal;
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using Microsoft.Iris.Render.Protocol;
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using Microsoft.Iris.Render.Protocols.Splash.Rendering;
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using System;
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namespace Microsoft.Iris.Render.Animation
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{
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internal class ExternalAnimationInput :
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SharedRenderObject,
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IExternalAnimationInput,
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IAnimatableObject,
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IAnimatable,
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ISharedRenderObject,
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IRenderHandleOwner
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{
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private static uint s_uniqueIdSeed = 1;
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private uint m_uniqueId;
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private RemoteExternalAnimationInput m_remoteObject;
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private IAnimationPropertyMap m_propertyMap;
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private RenderSession m_session;
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public ExternalAnimationInput(
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object objUser,
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RenderSession session,
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IAnimationPropertyMap propertyMap)
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{
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Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
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Debug2.Validate(propertyMap != null, typeof(ArgumentNullException), nameof(propertyMap));
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this.m_uniqueId = s_uniqueIdSeed++;
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this.m_propertyMap = propertyMap;
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this.m_session = session;
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this.m_remoteObject = session.BuildRemoteExternalAnimationInput(this, this.m_uniqueId);
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this.RegisterUsage(objUser);
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}
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protected override void Dispose(bool inDispose)
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{
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try
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{
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if (inDispose && this.m_remoteObject != null)
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this.m_remoteObject.Dispose();
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this.m_remoteObject = null;
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this.m_propertyMap = null;
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this.m_session = null;
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}
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finally
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{
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base.Dispose(inDispose);
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}
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}
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public uint UniqueId => this.m_uniqueId;
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RENDERHANDLE IRenderHandleOwner.RenderHandle => this.m_remoteObject.RenderHandle;
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void IRenderHandleOwner.OnDisconnect()
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{
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this.m_uniqueId = 0U;
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this.m_remoteObject = null;
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}
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RENDERHANDLE IAnimatableObject.GetObjectId() => this.m_remoteObject.RenderHandle;
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uint IAnimatableObject.GetPropertyId(string propertyName) => this.m_propertyMap.GetPropertyId(propertyName);
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AnimationInputType IAnimatableObject.GetPropertyType(
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string propertyName)
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{
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return this.m_propertyMap.GetPropertyType(propertyName);
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}
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IAnimationInputProvider IExternalAnimationInput.CreateProvider(
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object objUser)
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{
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return new AnimationInputProvider(objUser, this.m_session, this);
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}
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}
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}
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