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52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.BaseRotationKeyframe
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Drawing;
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using Microsoft.Iris.Render;
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namespace Microsoft.Iris.Animations
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{
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internal abstract class BaseRotationKeyframe : BaseKeyframe
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{
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private Rotation _valueRotation;
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public BaseRotationKeyframe() => _valueRotation = Rotation.Default;
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protected override void PopulateAnimationWorker(
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IAnimatable targetObject,
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AnimationProxy animation,
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ref AnimationArgs args)
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{
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Rotation effectiveValue = GetEffectiveValue(targetObject, _valueRotation, ref args);
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animation.AddRotationKeyframe(this, effectiveValue);
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}
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public Rotation Value
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{
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get => _valueRotation;
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set => _valueRotation = value;
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}
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public override object ObjectValue => Value;
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public virtual Rotation GetEffectiveValue(
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IAnimatable targetObject,
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Rotation baseValueRotation,
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ref AnimationArgs args)
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{
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return baseValueRotation;
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}
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public override void Apply(IAnimatableOwner animationTarget, ref AnimationArgs args)
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{
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Rotation effectiveValue = GetEffectiveValue(animationTarget.AnimationTarget, _valueRotation, ref args);
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Apply(animationTarget, effectiveValue);
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}
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public abstract void Apply(IAnimatableOwner animationTarget, Rotation valueRotation);
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}
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}
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