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Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/InterpolateElement.cs
T
2021-07-11 23:07:04 -05:00

78 lines
3.0 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.InterpolateElement
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
using System;
namespace Microsoft.Iris.Render
{
public class InterpolateElement : EffectInput
{
internal const string ValuePropertyName = "Value";
private EffectInput m_effectInput1;
private EffectInput m_effectInput2;
private float m_flValue;
private byte m_nValueID;
public InterpolateElement(
string stName,
EffectInput effectInput1,
EffectInput effectInput2,
float flValue)
: this()
{
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
Debug2.Validate(effectInput1 != null, typeof(ArgumentNullException), nameof(effectInput1));
Debug2.Validate(effectInput2 != null, typeof(ArgumentNullException), nameof(effectInput2));
Debug2.Validate(flValue >= 0.0 && flValue <= 1.0, typeof(ArgumentOutOfRangeException), nameof(flValue));
this.m_stName = stName;
this.m_effectInput1 = effectInput1;
this.m_effectInput2 = effectInput2;
this.m_flValue = flValue;
}
public InterpolateElement() => this.m_typeInput = EffectInputType.Interpolate;
public EffectInput Input1
{
get => this.m_effectInput1;
set => this.m_effectInput1 = value;
}
public EffectInput Input2
{
get => this.m_effectInput2;
set => this.m_effectInput2 = value;
}
public float Value
{
get => this.m_flValue;
set => this.m_flValue = value;
}
internal byte ValueID => this.m_nValueID;
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_effectInput1.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_effectInput2.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Value", 8, ref this.m_nValueID, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.m_effectInput1.Process(dictProperties) && this.m_effectInput2.Process(dictProperties) && this.GenerateProperty("Value", EffectPropertyType.Float, m_flValue, this.m_nValueID, dictProperties);
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.m_effectInput1.AddCacheKey(cacheKey);
this.m_effectInput2.AddCacheKey(cacheKey);
this.GeneratePropertyCacheKey("Value", this.ValueID, this.Value, cacheKey);
}
}
}