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28 lines
1.4 KiB
C#
28 lines
1.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Graphics.Dx9ContrastElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Library;
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namespace Microsoft.Iris.Render.Graphics
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{
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internal class Dx9ContrastElement
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{
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internal static void Generate(ContrastElement efoContrast, ref Dx9EffectBuilder effectBuilder)
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{
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VariableInfo variableInfo = new VariableInfo()
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{
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ID = efoContrast.ContrastID,
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Type = Dx9VariableType.Float,
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IsDynamic = efoContrast.IsDynamicProperty("Contrast")
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};
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variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, efoContrast.Name) : effectBuilder.GenerateGlobalConstant(variableInfo.Type, efoContrast.Name);
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variableInfo.DefaultValue = efoContrast.Contrast;
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effectBuilder.AddPropertyVariable(variableInfo);
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effectBuilder.EmitPixelFragment(InvariantString.Format(" {{\r\n // apply the gain factor \r\n {0}.rgb -= float3(0.5f, 0.5f, 0.5f)\r\n; {0}.rgb *= float3({1}, {1}, {1});\r\n {0}.rgb += float3(0.5f, 0.5f, 0.5f)\r\n; }}\r\n", effectBuilder.PixelShaderOutput, variableInfo.Name));
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}
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}
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}
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