// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.Animation.AnimationGroup // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using System; namespace Microsoft.Iris.Render.Animation { internal class AnimationGroup : Microsoft.Iris.Render.Animation.Animation, IAnimationGroup, IAnimation, ISharedRenderObject { internal AnimationGroup(AnimationSystem owner) => throw new NotImplementedException("Not implemented yet"); public override int RepeatCount { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public override bool IsPlaying => throw new NotImplementedException(); public override bool IsActive => throw new NotImplementedException(); public override bool AutoReset { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public override AnimationResetBehavior ResetBehavior { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public override void Play() => throw new NotImplementedException(); public override void Pause() => throw new NotImplementedException(); public override void Reset() => throw new NotImplementedException(); public override void InstantAdvance(float advanceTime) => throw new NotImplementedException(); public override void InstantFinish() => throw new NotImplementedException(); } }