// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.Internal.Math2 // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll namespace Microsoft.Iris.Render.Internal { internal class Math2 { public static int FindPowerOf2(int nValue) => FindPowerOf2(nValue, 1); public static int FindPowerOf2(int nValue, int nStart) { int num = nStart; while (num < nValue) num *= 2; return num; } public static int RoundUp(float flValue) => (int)(flValue + 0.5); public static int Clamp(int nValue, int nMin, int nMax) { if (nValue < nMin) return nMin; return nValue > nMax ? nMax : nValue; } public static float Clamp(float flValue, float flMin, float flMax) { if (flValue < (double)flMin) return flMin; return flValue > (double)flMax ? flMax : flValue; } public static bool WithinEpsilon(float flValue1, float flValue2) { float num = flValue1 - flValue2; return -9.99999974737875E-06 <= num && num <= 9.99999974737875E-06; } } }