// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Animations.RotateKeyframe // Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11 // Assembly location: C:\Program Files\Zune\UIX.dll using Microsoft.Iris.Drawing; using Microsoft.Iris.Render; using Microsoft.Iris.Session; using Microsoft.Iris.UI; namespace Microsoft.Iris.Animations { internal class RotateKeyframe : BaseRotationKeyframe { public override AnimationType Type => AnimationType.Rotate; public override Rotation GetEffectiveValue( IAnimatable targetObject, Rotation baseValueRotation, ref AnimationArgs args) { if (RelativeTo == RelativeTo.Final) baseValueRotation.AngleRadians += args.NewRotation.AngleRadians; if (UISession.Default.IsRtl && baseValueRotation.Axis.Y <= 0.0 && baseValueRotation.Axis.X <= 0.0) baseValueRotation.AngleRadians = -baseValueRotation.AngleRadians; return baseValueRotation; } public override void Apply(IAnimatableOwner animationTarget, Rotation valueRotation) => ((ViewItem)animationTarget).VisualRotation = valueRotation; public override void MagnifyValue(float magnifyValue) => Value = new Rotation(Value.AngleRadians * magnifyValue, Value.Axis); } }