// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.AxisAngle // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using System; namespace Microsoft.Iris.Render { [Serializable] public struct AxisAngle { public static readonly AxisAngle Zero = new AxisAngle(new Vector3(0.0f, 0.0f, 0.0f), 0.0f); public static readonly AxisAngle Identity = new AxisAngle(new Vector3(0.0f, 0.0f, 1f), 0.0f); private Vector3 m_axis; private float m_angle; public AxisAngle(Vector3 axis, float angle) { this.m_axis = axis; this.m_angle = angle; } public Vector3 Axis { get => this.m_axis; set => this.m_axis = value; } public float Angle { get => this.m_angle; set => this.m_angle = value; } public Quaternion ToQuaternion() => new Quaternion(this.m_axis, this.m_angle); public Vector4 ToVector4() => new Vector4(this.m_axis.X, this.m_axis.Y, this.m_axis.Z, this.m_angle); public override bool Equals(object obj) => obj is AxisAngle axisAngle && this == axisAngle; public static bool operator ==(AxisAngle left, AxisAngle right) => left.Axis == right.Axis && left.Angle == (double)right.Angle; public static bool operator !=(AxisAngle left, AxisAngle right) => !(left == right); public override int GetHashCode() => this.Axis.GetHashCode() ^ this.Angle.GetHashCode(); public override string ToString() => base.ToString(); } }