// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Input.Cursor // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll namespace Microsoft.Iris.Input { public class Cursor { public const int NoneResourceId = 1; public const int MoveResourceId = 2; public const int CopyResourceId = 3; public static readonly Cursor Arrow = new Cursor(32512, CursorID.Arrow); public static readonly Cursor AppStarting = new Cursor(32550, CursorID.AppStarting); public static readonly Cursor Crosshair = new Cursor(32515, CursorID.Crosshair); public static readonly Cursor Default = Arrow; public static readonly Cursor Hand = new Cursor(32649, CursorID.Hand); public static readonly Cursor Help = new Cursor(32651, CursorID.Help); public static readonly Cursor IBeam = new Cursor(32513, CursorID.IBeam); public static readonly Cursor No = new Cursor(32648, CursorID.No); public static readonly Cursor Size = new Cursor(32646, CursorID.Size); public static readonly Cursor SizeNS = new Cursor(32645, CursorID.SizeNS); public static readonly Cursor SizeWE = new Cursor(32644, CursorID.SizeWE); public static readonly Cursor SizeNWSE = new Cursor(32642, CursorID.SizeNWSE); public static readonly Cursor SizeNESW = new Cursor(32643, CursorID.SizeNESW); public static readonly Cursor WaitCursor = new Cursor(32514, CursorID.Wait); public static readonly Cursor UpArrow = new Cursor(32516, CursorID.UpArrow); public static readonly Cursor NullCursor = new Cursor(0, CursorID.None); public static readonly Cursor Cancel = new Cursor(1, CursorID.Cancel); public static readonly Cursor Move = new Cursor(2, CursorID.Move); public static readonly Cursor Copy = new Cursor(3, CursorID.Copy); private int m_idResource; private CursorID m_idCursor; public Cursor(int idResource, CursorID idCursor) { this.m_idResource = idResource; this.m_idCursor = idCursor; } public int ResourceId => this.m_idResource; public CursorID CursorID => this.m_idCursor; public static Cursor GetCursor(CursorID cursor) { switch (cursor) { case CursorID.Arrow: return Arrow; case CursorID.Cancel: return Cancel; case CursorID.Copy: return Copy; case CursorID.Crosshair: return Crosshair; case CursorID.IBeam: return IBeam; case CursorID.Hand: return Hand; case CursorID.Move: return Move; case CursorID.No: return No; case CursorID.None: return NullCursor; case CursorID.Size: return Size; case CursorID.SizeNS: return SizeNS; case CursorID.SizeWE: return SizeWE; case CursorID.SizeNWSE: return SizeNWSE; case CursorID.SizeNESW: return SizeNESW; case CursorID.UpArrow: return UpArrow; case CursorID.Wait: return WaitCursor; default: return null; } } } }