// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.Protocols.Splash.Rendering.ProtocolSplashRendering // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using Microsoft.Iris.Render.Common; using Microsoft.Iris.Render.Protocol; using Microsoft.Iris.Render.Protocols.Splash.Messaging; using System; namespace Microsoft.Iris.Render.Protocols.Splash.Rendering { internal sealed class ProtocolSplashRendering : ProtocolInstance { private RENDERHANDLE _priv_remoteClass_Window; private RENDERHANDLE _priv_remoteClass_RenderCaps; private RENDERHANDLE _priv_remoteClass_Visual; private RENDERHANDLE _priv_remoteClass_Camera; private RENDERHANDLE _priv_remoteClass_VisualContainer; private RENDERHANDLE _priv_remoteClass_Device; private RENDERHANDLE _priv_remoteClass_Surface; private RENDERHANDLE _priv_remoteClass_SurfacePool; private RENDERHANDLE _priv_remoteClass_VideoPool; private RENDERHANDLE _priv_remoteClass_Rasterizer; private RENDERHANDLE _priv_remoteClass_Gradient; private RENDERHANDLE _priv_remoteClass_AnimationManager; private RENDERHANDLE _priv_remoteClass_Animation; private RENDERHANDLE _priv_remoteClass_ExternalAnimationInput; private RENDERHANDLE _priv_remoteClass_AnimationInputProvider; private RENDERHANDLE _priv_remoteClass_WaitCursor; private RENDERHANDLE _priv_remoteClass_NullDevice; private RENDERHANDLE _priv_remoteClass_Dx9Device; private RENDERHANDLE _priv_remoteClass_Dx9EffectResource; private RENDERHANDLE _priv_remoteClass_Effect; private RENDERHANDLE _priv_remoteClass_Dx9Effect; private RENDERHANDLE _priv_remoteClass_Sprite; private RENDERHANDLE _priv_remoteClass_Dx9Sprite; private RENDERHANDLE _priv_remoteClass_DynamicSurfaceFactory; private RENDERHANDLE _priv_remoteClass_SoundBuffer; private RENDERHANDLE _priv_remoteClass_Sound; private RENDERHANDLE _priv_remoteClass_SoundDevice; private RENDERHANDLE _priv_callbackInstance_RenderCapsCallback; private RENDERHANDLE _priv_callbackInstance_DeviceCallback; private RENDERHANDLE _priv_callbackInstance_VideoPoolCallback; private RENDERHANDLE _priv_callbackInstance_AnimationCallback; private RENDERHANDLE _priv_callbackInstance_SoundBufferCallback; public static ProtocolSplashRendering Bind(RenderPort port) { Debug2.Validate(port != null, typeof(ArgumentNullException), nameof(port)); ProtocolInstance protocolInstance = port.LookUpProtocol("Splash::Rendering"); if (protocolInstance != null) { ProtocolSplashRendering protocolSplashRendering = protocolInstance as ProtocolSplashRendering; Debug2.Validate(protocolSplashRendering != null, typeof(InvalidOperationException), "protocol name collision"); return protocolSplashRendering; } ProtocolSplashRendering protocolSplashRendering1 = new ProtocolSplashRendering(port); port.BindProtocol(protocolSplashRendering1); return protocolSplashRendering1; } public LocalRenderCapsCallback LocalRenderCapsCallbackHandle => LocalRenderCapsCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_RenderCapsCallback); public LocalDeviceCallback LocalDeviceCallbackHandle => LocalDeviceCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_DeviceCallback); public LocalVideoPoolCallback LocalVideoPoolCallbackHandle => LocalVideoPoolCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_VideoPoolCallback); public LocalAnimationCallback LocalAnimationCallbackHandle => LocalAnimationCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_AnimationCallback); public LocalSoundBufferCallback LocalSoundBufferCallbackHandle => LocalSoundBufferCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_SoundBufferCallback); private ProtocolSplashRendering(RenderPort port) : base(port, "Splash::Rendering") { } protected override void Init() { RenderPort port = this.Port; this._priv_remoteClass_Window = port.InitRemoteClass("Splash::Rendering::Window"); this._priv_remoteClass_RenderCaps = port.InitRemoteClass("Splash::Rendering::RenderCaps"); this._priv_remoteClass_Visual = port.InitRemoteClass("Splash::Rendering::Visual"); this._priv_remoteClass_Camera = port.InitRemoteClass("Splash::Rendering::Camera"); this._priv_remoteClass_VisualContainer = port.InitRemoteClass("Splash::Rendering::VisualContainer"); this._priv_remoteClass_Device = port.InitRemoteClass("Splash::Rendering::Device"); this._priv_remoteClass_Surface = port.InitRemoteClass("Splash::Rendering::Surface"); this._priv_remoteClass_SurfacePool = port.InitRemoteClass("Splash::Rendering::SurfacePool"); this._priv_remoteClass_VideoPool = port.InitRemoteClass("Splash::Rendering::VideoPool"); this._priv_remoteClass_Rasterizer = port.InitRemoteClass("Splash::Rendering::Rasterizer"); this._priv_remoteClass_Gradient = port.InitRemoteClass("Splash::Rendering::Gradient"); this._priv_remoteClass_AnimationManager = port.InitRemoteClass("Splash::Rendering::AnimationManager"); this._priv_remoteClass_Animation = port.InitRemoteClass("Splash::Rendering::Animation"); this._priv_remoteClass_ExternalAnimationInput = port.InitRemoteClass("Splash::Rendering::ExternalAnimationInput"); this._priv_remoteClass_AnimationInputProvider = port.InitRemoteClass("Splash::Rendering::AnimationInputProvider"); this._priv_remoteClass_WaitCursor = port.InitRemoteClass("Splash::Rendering::WaitCursor"); this._priv_remoteClass_NullDevice = port.InitRemoteClass("Splash::Rendering::NullDevice"); this._priv_remoteClass_Dx9Device = port.InitRemoteClass("Splash::Rendering::Dx9Device"); this._priv_remoteClass_Dx9EffectResource = port.InitRemoteClass("Splash::Rendering::Dx9EffectResource"); this._priv_remoteClass_Effect = port.InitRemoteClass("Splash::Rendering::Effect"); this._priv_remoteClass_Dx9Effect = port.InitRemoteClass("Splash::Rendering::Dx9Effect"); this._priv_remoteClass_Sprite = port.InitRemoteClass("Splash::Rendering::Sprite"); this._priv_remoteClass_Dx9Sprite = port.InitRemoteClass("Splash::Rendering::Dx9Sprite"); this._priv_remoteClass_DynamicSurfaceFactory = port.InitRemoteClass("Splash::Rendering::DynamicSurfaceFactory"); this._priv_remoteClass_SoundBuffer = port.InitRemoteClass("Splash::Rendering::SoundBuffer"); this._priv_remoteClass_Sound = port.InitRemoteClass("Splash::Rendering::Sound"); this._priv_remoteClass_SoundDevice = port.InitRemoteClass("Splash::Rendering::SoundDevice"); this._priv_callbackInstance_RenderCapsCallback = LocalRenderCapsCallback.BindCallback(port); this._priv_callbackInstance_DeviceCallback = LocalDeviceCallback.BindCallback(port); this._priv_callbackInstance_VideoPoolCallback = LocalVideoPoolCallback.BindCallback(port); this._priv_callbackInstance_AnimationCallback = LocalAnimationCallback.BindCallback(port); this._priv_callbackInstance_SoundBufferCallback = LocalSoundBufferCallback.BindCallback(port); } internal RENDERHANDLE Window_ClassHandle => this._priv_remoteClass_Window; internal RENDERHANDLE RenderCaps_ClassHandle => this._priv_remoteClass_RenderCaps; internal RENDERHANDLE Visual_ClassHandle => this._priv_remoteClass_Visual; internal RENDERHANDLE Camera_ClassHandle => this._priv_remoteClass_Camera; internal RENDERHANDLE VisualContainer_ClassHandle => this._priv_remoteClass_VisualContainer; internal RENDERHANDLE Device_ClassHandle => this._priv_remoteClass_Device; internal RENDERHANDLE Surface_ClassHandle => this._priv_remoteClass_Surface; internal RENDERHANDLE SurfacePool_ClassHandle => this._priv_remoteClass_SurfacePool; internal RENDERHANDLE VideoPool_ClassHandle => this._priv_remoteClass_VideoPool; internal RENDERHANDLE Rasterizer_ClassHandle => this._priv_remoteClass_Rasterizer; internal RENDERHANDLE Gradient_ClassHandle => this._priv_remoteClass_Gradient; internal RENDERHANDLE AnimationManager_ClassHandle => this._priv_remoteClass_AnimationManager; internal RENDERHANDLE Animation_ClassHandle => this._priv_remoteClass_Animation; internal RENDERHANDLE ExternalAnimationInput_ClassHandle => this._priv_remoteClass_ExternalAnimationInput; internal RENDERHANDLE AnimationInputProvider_ClassHandle => this._priv_remoteClass_AnimationInputProvider; internal RENDERHANDLE WaitCursor_ClassHandle => this._priv_remoteClass_WaitCursor; internal RENDERHANDLE NullDevice_ClassHandle => this._priv_remoteClass_NullDevice; internal RENDERHANDLE Dx9Device_ClassHandle => this._priv_remoteClass_Dx9Device; internal RENDERHANDLE Dx9EffectResource_ClassHandle => this._priv_remoteClass_Dx9EffectResource; internal RENDERHANDLE Effect_ClassHandle => this._priv_remoteClass_Effect; internal RENDERHANDLE Dx9Effect_ClassHandle => this._priv_remoteClass_Dx9Effect; internal RENDERHANDLE Sprite_ClassHandle => this._priv_remoteClass_Sprite; internal RENDERHANDLE Dx9Sprite_ClassHandle => this._priv_remoteClass_Dx9Sprite; internal RENDERHANDLE DynamicSurfaceFactory_ClassHandle => this._priv_remoteClass_DynamicSurfaceFactory; internal RENDERHANDLE SoundBuffer_ClassHandle => this._priv_remoteClass_SoundBuffer; internal RENDERHANDLE Sound_ClassHandle => this._priv_remoteClass_Sound; internal RENDERHANDLE SoundDevice_ClassHandle => this._priv_remoteClass_SoundDevice; internal RENDERHANDLE RenderCapsCallback_CallbackInstance => this._priv_callbackInstance_RenderCapsCallback; internal RENDERHANDLE DeviceCallback_CallbackInstance => this._priv_callbackInstance_DeviceCallback; internal RENDERHANDLE VideoPoolCallback_CallbackInstance => this._priv_callbackInstance_VideoPoolCallback; internal RENDERHANDLE AnimationCallback_CallbackInstance => this._priv_callbackInstance_AnimationCallback; internal RENDERHANDLE SoundBufferCallback_CallbackInstance => this._priv_callbackInstance_SoundBufferCallback; internal RemoteRenderCaps BuildRemoteRenderCaps( IRenderHandleOwner _priv_owner, LocalRenderCapsCallback callback) { return RemoteRenderCaps.Create(this, _priv_owner, callback); } internal RemoteCamera BuildRemoteCamera(IRenderHandleOwner _priv_owner) => RemoteCamera.Create(this, _priv_owner); internal RemoteVisualContainer BuildRemoteVisualContainer( IRenderHandleOwner _priv_owner) { return RemoteVisualContainer.Create(this, _priv_owner); } internal RemoteAnimationManager BuildRemoteAnimationManager( IRenderHandleOwner _priv_owner) { return RemoteAnimationManager.Create(this, _priv_owner); } internal RemoteAnimation BuildRemoteAnimation( IRenderHandleOwner _priv_owner, AnimationInputType animationType, LocalAnimationCallback cb) { return RemoteAnimation.Create(this, _priv_owner, animationType, cb); } internal RemoteExternalAnimationInput BuildRemoteExternalAnimationInput( IRenderHandleOwner _priv_owner, uint nUniqueId) { return RemoteExternalAnimationInput.Create(this, _priv_owner, nUniqueId); } internal RemoteAnimationInputProvider BuildRemoteAnimationInputProvider( IRenderHandleOwner _priv_owner, uint nExternalAnimationInputId) { return RemoteAnimationInputProvider.Create(this, _priv_owner, nExternalAnimationInputId); } internal RemoteWaitCursor BuildRemoteWaitCursor(IRenderHandleOwner _priv_owner) => RemoteWaitCursor.Create(this, _priv_owner); internal RemoteNullDevice BuildRemoteNullDevice( IRenderHandleOwner _priv_owner, LocalDeviceCallback cb) { return RemoteNullDevice.Create(this, _priv_owner, cb); } internal RemoteDx9EffectResource BuildRemoteDx9EffectResource( IRenderHandleOwner _priv_owner, RemoteDevice devOwner, RemoteDataBuffer dataBuffer) { return RemoteDx9EffectResource.Create(this, _priv_owner, devOwner, dataBuffer); } internal RemoteDx9Sprite BuildRemoteDx9Sprite(IRenderHandleOwner _priv_owner) => RemoteDx9Sprite.Create(this, _priv_owner); } }