// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.Protocols.Splash.Rendering.RemoteAnimationManager // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using Microsoft.Iris.Render.Common; using Microsoft.Iris.Render.Protocol; using System.Runtime.InteropServices; namespace Microsoft.Iris.Render.Protocols.Splash.Rendering { internal class RemoteAnimationManager : RemoteObject { private static ushort[] s_priv_ByteOrder_Msg3_Create; private static ushort[] s_priv_ByteOrder_Msg0_SetAnimationRate; private static ushort[] s_priv_ByteOrder_Msg1_PulseTimeAdvance; private static ushort[] s_priv_ByteOrder_Msg2_SetGlobalSpeedAdjustment; protected RemoteAnimationManager() { } public static unsafe RemoteAnimationManager Create( ProtocolSplashRendering _priv_protocolInstance, IRenderHandleOwner _priv_owner) { RenderPort port = _priv_protocolInstance.Port; RENDERHANDLE managerClassHandle = _priv_protocolInstance.AnimationManager_ClassHandle; RemoteAnimationManager animationManager = new RemoteAnimationManager(port, _priv_owner); uint num = (uint)sizeof(Msg3_Create); // ISSUE: untyped stack allocation byte* pMem = stackalloc byte[(int)num]; Msg3_Create* msg3CreatePtr = (Msg3_Create*)pMem; msg3CreatePtr->_priv_size = num; msg3CreatePtr->_priv_msgid = 3U; msg3CreatePtr->_priv_idObjectSubject = animationManager.m_renderHandle; if (port.ForeignByteOrder) MarshalHelper.SwapByteOrder(pMem, ref s_priv_ByteOrder_Msg3_Create, typeof(Msg3_Create), 0, 0); port.CreateRemoteObject(managerClassHandle, animationManager.m_renderHandle, (Message*)msg3CreatePtr); return animationManager; } public unsafe void BuildSetAnimationRate( out RenderPort _priv_portUse, out Message* _priv_pmsgUse, int nFramesPerSecond) { Debug2.Throw(this.IsValid, "Non-static method call requires an instance"); _priv_portUse = this.m_renderPort; _priv_portUse.ValidateHandle(this.m_renderHandle); uint size = (uint)sizeof(RemoteAnimationManager.Msg0_SetAnimationRate); RemoteAnimationManager.Msg0_SetAnimationRate* setAnimationRatePtr = (RemoteAnimationManager.Msg0_SetAnimationRate*)_priv_portUse.AllocMessageBuffer(size); setAnimationRatePtr->_priv_size = size; setAnimationRatePtr->_priv_msgid = 0U; setAnimationRatePtr->nFramesPerSecond = nFramesPerSecond; setAnimationRatePtr->_priv_idObjectSubject = this.m_renderHandle; if (_priv_portUse.ForeignByteOrder) MarshalHelper.SwapByteOrder((byte*)setAnimationRatePtr, ref s_priv_ByteOrder_Msg0_SetAnimationRate, typeof(RemoteAnimationManager.Msg0_SetAnimationRate), 0, 0); _priv_pmsgUse = (Message*)setAnimationRatePtr; } public unsafe void SendSetAnimationRate(int nFramesPerSecond) { RenderPort _priv_portUse; Message* _priv_pmsgUse; this.BuildSetAnimationRate(out _priv_portUse, out _priv_pmsgUse, nFramesPerSecond); _priv_portUse.SendRemoteMessage(_priv_pmsgUse); } public unsafe void BuildPulseTimeAdvance( out RenderPort _priv_portUse, out Message* _priv_pmsgUse, int nPulseMs) { Debug2.Throw(this.IsValid, "Non-static method call requires an instance"); _priv_portUse = this.m_renderPort; _priv_portUse.ValidateHandle(this.m_renderHandle); uint size = (uint)sizeof(RemoteAnimationManager.Msg1_PulseTimeAdvance); RemoteAnimationManager.Msg1_PulseTimeAdvance* pulseTimeAdvancePtr = (RemoteAnimationManager.Msg1_PulseTimeAdvance*)_priv_portUse.AllocMessageBuffer(size); pulseTimeAdvancePtr->_priv_size = size; pulseTimeAdvancePtr->_priv_msgid = 1U; pulseTimeAdvancePtr->nPulseMs = nPulseMs; pulseTimeAdvancePtr->_priv_idObjectSubject = this.m_renderHandle; if (_priv_portUse.ForeignByteOrder) MarshalHelper.SwapByteOrder((byte*)pulseTimeAdvancePtr, ref s_priv_ByteOrder_Msg1_PulseTimeAdvance, typeof(RemoteAnimationManager.Msg1_PulseTimeAdvance), 0, 0); _priv_pmsgUse = (Message*)pulseTimeAdvancePtr; } public unsafe void SendPulseTimeAdvance(int nPulseMs) { RenderPort _priv_portUse; Message* _priv_pmsgUse; this.BuildPulseTimeAdvance(out _priv_portUse, out _priv_pmsgUse, nPulseMs); _priv_portUse.SendRemoteMessage(_priv_pmsgUse); } public unsafe void BuildSetGlobalSpeedAdjustment( out RenderPort _priv_portUse, out Message* _priv_pmsgUse, float flFactor) { Debug2.Throw(this.IsValid, "Non-static method call requires an instance"); _priv_portUse = this.m_renderPort; _priv_portUse.ValidateHandle(this.m_renderHandle); uint size = (uint)sizeof(RemoteAnimationManager.Msg2_SetGlobalSpeedAdjustment); RemoteAnimationManager.Msg2_SetGlobalSpeedAdjustment* globalSpeedAdjustmentPtr = (RemoteAnimationManager.Msg2_SetGlobalSpeedAdjustment*)_priv_portUse.AllocMessageBuffer(size); globalSpeedAdjustmentPtr->_priv_size = size; globalSpeedAdjustmentPtr->_priv_msgid = 2U; globalSpeedAdjustmentPtr->flFactor = flFactor; globalSpeedAdjustmentPtr->_priv_idObjectSubject = this.m_renderHandle; if (_priv_portUse.ForeignByteOrder) MarshalHelper.SwapByteOrder((byte*)globalSpeedAdjustmentPtr, ref s_priv_ByteOrder_Msg2_SetGlobalSpeedAdjustment, typeof(RemoteAnimationManager.Msg2_SetGlobalSpeedAdjustment), 0, 0); _priv_pmsgUse = (Message*)globalSpeedAdjustmentPtr; } public unsafe void SendSetGlobalSpeedAdjustment(float flFactor) { RenderPort _priv_portUse; Message* _priv_pmsgUse; this.BuildSetGlobalSpeedAdjustment(out _priv_portUse, out _priv_pmsgUse, flFactor); _priv_portUse.SendRemoteMessage(_priv_pmsgUse); } public static RemoteAnimationManager CreateFromHandle( RenderPort port, RENDERHANDLE handle) { return new RemoteAnimationManager(port, handle, true); } public static RemoteAnimationManager CreateFromExternalHandle( RenderPort port, RENDERHANDLE handle, IRenderHandleOwner owner) { port.RegisterKnownHandle(owner, handle); return new RemoteAnimationManager(port, handle, false); } protected RemoteAnimationManager(RenderPort port, RENDERHANDLE handle, bool fFreeOnDispose) : base(port, handle, fFreeOnDispose) { } protected RemoteAnimationManager(RenderPort port, IRenderHandleOwner owner) : base(port, owner) { } public override bool Equals(object other) => other is RemoteAnimationManager && this.m_renderHandle == ((RemoteObject)other).m_renderHandle; public override int GetHashCode() => base.GetHashCode(); [ComVisible(false)] private struct Msg3_Create { public uint _priv_size; public uint _priv_msgid; public RENDERHANDLE _priv_idObjectSubject; } [ComVisible(false)] private struct Msg0_SetAnimationRate { public uint _priv_size; public uint _priv_msgid; public RENDERHANDLE _priv_idObjectSubject; public int nFramesPerSecond; } [ComVisible(false)] private struct Msg1_PulseTimeAdvance { public uint _priv_size; public uint _priv_msgid; public RENDERHANDLE _priv_idObjectSubject; public int nPulseMs; } [ComVisible(false)] private struct Msg2_SetGlobalSpeedAdjustment { public uint _priv_size; public uint _priv_msgid; public RENDERHANDLE _priv_idObjectSubject; public float flFactor; } } }