// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.Inset // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll namespace Microsoft.Iris.Render { public struct Inset { private int _left; private int _top; private int _right; private int _bottom; public static readonly Inset Zero = new Inset(0, 0, 0, 0); public Inset(int left, int top, int right, int bottom) { this._left = left; this._top = top; this._right = right; this._bottom = bottom; } internal Inset(Point topLeft, Point rightBottom) { this._left = topLeft.X; this._top = topLeft.Y; this._right = rightBottom.X; this._bottom = rightBottom.Y; } public int Left { get => this._left; set => this._left = value; } public int Top { get => this._top; set => this._top = value; } public int Right { get => this._right; set => this._right = value; } public int Bottom { get => this._bottom; set => this._bottom = value; } public static Inset operator +(Inset left, Inset right) => new Inset(left.Left + right.Left, left.Top + right.Top, left.Right + right.Right, left.Bottom + right.Bottom); public static Inset Add(Inset left, Inset right) => left + right; public static Inset operator -(Inset left, Inset right) => new Inset(left.Left - right.Left, left.Top - right.Top, left.Right - right.Right, left.Bottom - right.Bottom); public static Inset operator -(Inset left) => new Inset(-left.Left, -left.Top, -left.Right, -left.Bottom); public static Inset Subtract(Inset left, Inset right) => left - right; public override bool Equals(object obj) => obj is Inset inset && this == inset; public static bool operator ==(Inset left, Inset right) => left.Left == right.Left && left.Top == right.Top && left.Right == right.Right && left.Bottom == right.Bottom; public static bool operator !=(Inset left, Inset right) => !(left == right); public override int GetHashCode() => this.Left ^ (this.Top << 13 | (int)((uint)this.Top >> 19)) ^ (this.Right << 26 | (int)((uint)this.Right >> 6)) ^ (this.Bottom << 7 | (int)((uint)this.Bottom >> 25)); public override string ToString() => base.ToString(); internal Point TopLeft { get => new Point(this.Left, this.Top); set { this.Left = value.X; this.Top = value.Y; } } internal Point BottomRight { get => new Point(this.Right, this.Bottom); set { this.Right = value.X; this.Bottom = value.Y; } } public Size Size => new Size(this.Left + this.Right, this.Top + this.Bottom); public Rectangle ToRect => new Rectangle(this.Left, this.Right, this.Top, this.Bottom); } }