Format RenderApi code

This commit is contained in:
Yoshi Askharoun
2021-07-11 23:04:40 -05:00
parent 9fec520340
commit f793c0c94f
451 changed files with 38065 additions and 38065 deletions
@@ -10,102 +10,102 @@ using System;
namespace Microsoft.Iris.Render
{
public class SepiaElement : EffectOperation
{
internal const string LightColorPropertyName = "LightColor";
internal const string DarkColorPropertyName = "DarkColor";
internal const string DesaturatePropertyName = "Desaturate";
internal const string TonePropertyName = "Tone";
private ColorF m_lightColor;
private byte m_nLightColorID;
private ColorF m_darkColor;
private byte m_nDarkColorID;
private float m_flDesaturate;
private byte m_nDesaturateID;
private float m_flTone;
private byte m_nToneID;
public SepiaElement(
string stName,
ColorF darkColor,
ColorF lightColor,
float flDesat,
float flTone)
public class SepiaElement : EffectOperation
{
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof (ArgumentException), nameof (stName));
Debug2.Validate((double) flDesat >= 0.0, typeof (ArgumentOutOfRangeException), "Valid range for Desat is >= 0");
Debug2.Validate((double) flTone >= 0.0, typeof (ArgumentOutOfRangeException), "Valid range for Tone is >= 0");
this.m_typeOperation = EffectOperationType.Sepia;
this.m_lightColor = lightColor;
this.m_darkColor = darkColor;
this.m_flDesaturate = flDesat;
this.m_flTone = flTone;
this.m_stName = stName;
internal const string LightColorPropertyName = "LightColor";
internal const string DarkColorPropertyName = "DarkColor";
internal const string DesaturatePropertyName = "Desaturate";
internal const string TonePropertyName = "Tone";
private ColorF m_lightColor;
private byte m_nLightColorID;
private ColorF m_darkColor;
private byte m_nDarkColorID;
private float m_flDesaturate;
private byte m_nDesaturateID;
private float m_flTone;
private byte m_nToneID;
public SepiaElement(
string stName,
ColorF darkColor,
ColorF lightColor,
float flDesat,
float flTone)
{
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
Debug2.Validate((double)flDesat >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Desat is >= 0");
Debug2.Validate((double)flTone >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Tone is >= 0");
this.m_typeOperation = EffectOperationType.Sepia;
this.m_lightColor = lightColor;
this.m_darkColor = darkColor;
this.m_flDesaturate = flDesat;
this.m_flTone = flTone;
this.m_stName = stName;
}
public SepiaElement(string stName)
{
this.m_typeOperation = EffectOperationType.Sepia;
this.m_lightColor = new ColorF(1f, 0.9f, 0.5f);
this.m_darkColor = new ColorF(0.2f, 0.05f, 0.0f);
this.m_flDesaturate = 0.5f;
this.m_flTone = 1f;
this.m_stName = stName;
}
public SepiaElement()
: this((string)null)
{
}
public ColorF LightColor
{
get => this.m_lightColor;
set => this.m_lightColor = value;
}
internal byte LightColorID => this.m_nLightColorID;
public ColorF DarkColor
{
get => this.m_darkColor;
set => this.m_darkColor = value;
}
internal byte DarkColorID => this.m_nDarkColorID;
public float Desaturate
{
get => this.m_flDesaturate;
set => this.m_flDesaturate = value;
}
internal byte DesaturateID => this.m_nDesaturateID;
public float Tone
{
get => this.m_flTone;
set => this.m_flTone = value;
}
internal byte ToneID => this.m_nToneID;
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", (byte)20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "DarkColor", (byte)20, ref this.m_nDarkColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Desaturate", (byte)8, ref this.m_nDesaturateID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Tone", (byte)8, ref this.m_nToneID, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("LightColor", EffectPropertyType.Color, (object)this.m_lightColor, this.m_nLightColorID, dictProperties) && this.GenerateProperty("DarkColor", EffectPropertyType.Color, (object)this.m_darkColor, this.m_nDarkColorID, dictProperties) && this.GenerateProperty("Desaturate", EffectPropertyType.Float, (object)this.m_flDesaturate, this.m_nDesaturateID, dictProperties) && this.GenerateProperty("Tone", EffectPropertyType.Float, (object)this.m_flTone, this.m_nToneID, dictProperties);
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.GeneratePropertyCacheKey("LightColor", this.LightColorID, this.LightColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("DarkColor", this.DarkColorID, this.DarkColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("Desaturate", this.DesaturateID, this.Desaturate, cacheKey);
this.GeneratePropertyCacheKey("Tone", this.ToneID, this.Tone, cacheKey);
}
}
public SepiaElement(string stName)
{
this.m_typeOperation = EffectOperationType.Sepia;
this.m_lightColor = new ColorF(1f, 0.9f, 0.5f);
this.m_darkColor = new ColorF(0.2f, 0.05f, 0.0f);
this.m_flDesaturate = 0.5f;
this.m_flTone = 1f;
this.m_stName = stName;
}
public SepiaElement()
: this((string) null)
{
}
public ColorF LightColor
{
get => this.m_lightColor;
set => this.m_lightColor = value;
}
internal byte LightColorID => this.m_nLightColorID;
public ColorF DarkColor
{
get => this.m_darkColor;
set => this.m_darkColor = value;
}
internal byte DarkColorID => this.m_nDarkColorID;
public float Desaturate
{
get => this.m_flDesaturate;
set => this.m_flDesaturate = value;
}
internal byte DesaturateID => this.m_nDesaturateID;
public float Tone
{
get => this.m_flTone;
set => this.m_flTone = value;
}
internal byte ToneID => this.m_nToneID;
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", (byte) 20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "DarkColor", (byte) 20, ref this.m_nDarkColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Desaturate", (byte) 8, ref this.m_nDesaturateID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Tone", (byte) 8, ref this.m_nToneID, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("LightColor", EffectPropertyType.Color, (object) this.m_lightColor, this.m_nLightColorID, dictProperties) && this.GenerateProperty("DarkColor", EffectPropertyType.Color, (object) this.m_darkColor, this.m_nDarkColorID, dictProperties) && this.GenerateProperty("Desaturate", EffectPropertyType.Float, (object) this.m_flDesaturate, this.m_nDesaturateID, dictProperties) && this.GenerateProperty("Tone", EffectPropertyType.Float, (object) this.m_flTone, this.m_nToneID, dictProperties);
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.GeneratePropertyCacheKey("LightColor", this.LightColorID, this.LightColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("DarkColor", this.DarkColorID, this.DarkColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("Desaturate", this.DesaturateID, this.Desaturate, cacheKey);
this.GeneratePropertyCacheKey("Tone", this.ToneID, this.Tone, cacheKey);
}
}
}