Format RenderApi code

This commit is contained in:
Yoshi Askharoun
2021-07-11 23:04:40 -05:00
parent 9fec520340
commit f793c0c94f
451 changed files with 38065 additions and 38065 deletions
@@ -8,49 +8,49 @@ using Microsoft.Iris.Library;
namespace Microsoft.Iris.Render.Graphics
{
internal class Dx9DestinationElement
{
internal static void Generate(
DestinationElement efiDestination,
ref Dx9EffectBuilder effectBuilder)
internal class Dx9DestinationElement
{
Dx9TextureInfo textureInfo = effectBuilder.AllocateTexture();
effectBuilder.AddRequirement(textureInfo, Dx9TextureRequirements.SampleBackbuffer, (object) (int) efiDestination.DownsampleID);
effectBuilder.AddRequirement(textureInfo, Dx9TextureRequirements.DisablePerspectiveCorrection, (object) null);
effectBuilder.AddRequirement(textureInfo, Dx9TextureRequirements.TexelSize, (object) null);
TextureVariableInfo textureVariableInfo = new TextureVariableInfo();
textureVariableInfo.ID = (int) efiDestination.DestinationID;
textureVariableInfo.Type = Dx9VariableType.Texture;
textureVariableInfo.Name = effectBuilder.GenerateGlobalVariable(textureVariableInfo.Type, efiDestination.Name);
textureVariableInfo.DefaultValue = (object) null;
textureVariableInfo.SamplerName = textureInfo.Sampler;
textureVariableInfo.MinFilter = "Linear";
textureVariableInfo.MagFilter = "Linear";
textureVariableInfo.CoordinateMapID = -1;
textureVariableInfo.ImageIndexID = -1;
effectBuilder.AddPropertyVariable((VariableInfo) textureVariableInfo);
effectBuilder.AddPropertyVariable(new VariableInfo()
{
ID = (int) efiDestination.DownsampleID,
Type = Dx9VariableType.Float,
IsDynamic = efiDestination.IsDynamicProperty("Downsample"),
Name = (string) null,
DefaultValue = (object) efiDestination.Downsample
});
VariableInfo variableInfo = new VariableInfo()
{
ID = (int) efiDestination.UVOffsetID,
Type = Dx9VariableType.Vector2,
IsDynamic = efiDestination.IsDynamicProperty("UVOffset")
};
variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, "UVOffset") : effectBuilder.GenerateGlobalConstant(variableInfo.Type, "UVOffset");
variableInfo.DefaultValue = (object) efiDestination.UVOffset;
effectBuilder.AddPropertyVariable(variableInfo);
effectBuilder.PixelShaderOutput = effectBuilder.GenerateLocalVariable(Dx9VariableType.Texture, efiDestination.Name);
if (variableInfo.IsDynamic || !efiDestination.UVOffset.IsApproximate(Vector2.Zero))
effectBuilder.EmitPixelFragment(InvariantString.Format(" // Load the image\r\n float4 {0} = tex2D({1}, {2} + float2({3}.x * {4}.x, {3}.y * {4}.y));\r\n\r\n", (object) effectBuilder.PixelShaderOutput, (object) textureInfo.Sampler, (object) textureInfo.TexCoordInput, (object) textureInfo.TexelSize, (object) variableInfo.Name));
else
effectBuilder.EmitPixelFragment(InvariantString.Format(" // Load the image\r\n float4 {0} = tex2D({1}, {2});\r\n\r\n", (object) effectBuilder.PixelShaderOutput, (object) textureInfo.Sampler, (object) textureInfo.TexCoordInput));
internal static void Generate(
DestinationElement efiDestination,
ref Dx9EffectBuilder effectBuilder)
{
Dx9TextureInfo textureInfo = effectBuilder.AllocateTexture();
effectBuilder.AddRequirement(textureInfo, Dx9TextureRequirements.SampleBackbuffer, (object)(int)efiDestination.DownsampleID);
effectBuilder.AddRequirement(textureInfo, Dx9TextureRequirements.DisablePerspectiveCorrection, (object)null);
effectBuilder.AddRequirement(textureInfo, Dx9TextureRequirements.TexelSize, (object)null);
TextureVariableInfo textureVariableInfo = new TextureVariableInfo();
textureVariableInfo.ID = (int)efiDestination.DestinationID;
textureVariableInfo.Type = Dx9VariableType.Texture;
textureVariableInfo.Name = effectBuilder.GenerateGlobalVariable(textureVariableInfo.Type, efiDestination.Name);
textureVariableInfo.DefaultValue = (object)null;
textureVariableInfo.SamplerName = textureInfo.Sampler;
textureVariableInfo.MinFilter = "Linear";
textureVariableInfo.MagFilter = "Linear";
textureVariableInfo.CoordinateMapID = -1;
textureVariableInfo.ImageIndexID = -1;
effectBuilder.AddPropertyVariable((VariableInfo)textureVariableInfo);
effectBuilder.AddPropertyVariable(new VariableInfo()
{
ID = (int)efiDestination.DownsampleID,
Type = Dx9VariableType.Float,
IsDynamic = efiDestination.IsDynamicProperty("Downsample"),
Name = (string)null,
DefaultValue = (object)efiDestination.Downsample
});
VariableInfo variableInfo = new VariableInfo()
{
ID = (int)efiDestination.UVOffsetID,
Type = Dx9VariableType.Vector2,
IsDynamic = efiDestination.IsDynamicProperty("UVOffset")
};
variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, "UVOffset") : effectBuilder.GenerateGlobalConstant(variableInfo.Type, "UVOffset");
variableInfo.DefaultValue = (object)efiDestination.UVOffset;
effectBuilder.AddPropertyVariable(variableInfo);
effectBuilder.PixelShaderOutput = effectBuilder.GenerateLocalVariable(Dx9VariableType.Texture, efiDestination.Name);
if (variableInfo.IsDynamic || !efiDestination.UVOffset.IsApproximate(Vector2.Zero))
effectBuilder.EmitPixelFragment(InvariantString.Format(" // Load the image\r\n float4 {0} = tex2D({1}, {2} + float2({3}.x * {4}.x, {3}.y * {4}.y));\r\n\r\n", (object)effectBuilder.PixelShaderOutput, (object)textureInfo.Sampler, (object)textureInfo.TexCoordInput, (object)textureInfo.TexelSize, (object)variableInfo.Name));
else
effectBuilder.EmitPixelFragment(InvariantString.Format(" // Load the image\r\n float4 {0} = tex2D({1}, {2});\r\n\r\n", (object)effectBuilder.PixelShaderOutput, (object)textureInfo.Sampler, (object)textureInfo.TexCoordInput));
}
}
}
}