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Format RenderApi code
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@@ -9,29 +9,29 @@ using System;
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namespace Microsoft.Iris.Render
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{
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public class BinaryOperation : AnimationInput
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{
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private AnimationInput m_leftInput;
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private AnimationInput m_rightInput;
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private BinaryOpCode m_opCode;
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public BinaryOperation(
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BinaryOpCode opCode,
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AnimationInput leftInput,
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AnimationInput rightInput)
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public class BinaryOperation : AnimationInput
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{
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Debug2.Validate(leftInput != null, typeof (ArgumentNullException), nameof (leftInput));
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Debug2.Validate(rightInput != null, typeof (ArgumentNullException), nameof (rightInput));
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this.m_leftInput = leftInput;
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this.m_rightInput = rightInput;
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this.m_opCode = opCode;
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this.CommonCreate(leftInput.InputType, AnimationTypeMask.Default);
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private AnimationInput m_leftInput;
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private AnimationInput m_rightInput;
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private BinaryOpCode m_opCode;
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public BinaryOperation(
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BinaryOpCode opCode,
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AnimationInput leftInput,
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AnimationInput rightInput)
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{
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Debug2.Validate(leftInput != null, typeof(ArgumentNullException), nameof(leftInput));
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Debug2.Validate(rightInput != null, typeof(ArgumentNullException), nameof(rightInput));
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this.m_leftInput = leftInput;
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this.m_rightInput = rightInput;
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this.m_opCode = opCode;
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this.CommonCreate(leftInput.InputType, AnimationTypeMask.Default);
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}
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public BinaryOpCode Operation => this.m_opCode;
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public AnimationInput LeftOperand => this.m_leftInput;
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public AnimationInput RightOperand => this.m_rightInput;
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}
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public BinaryOpCode Operation => this.m_opCode;
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public AnimationInput LeftOperand => this.m_leftInput;
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public AnimationInput RightOperand => this.m_rightInput;
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}
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}
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