Simplified usages

This commit is contained in:
Yoshi Askharoun
2021-07-11 23:07:04 -05:00
parent f793c0c94f
commit dfb03d2ec5
242 changed files with 2240 additions and 2240 deletions
@@ -33,8 +33,8 @@ namespace Microsoft.Iris.Render
float flTone)
{
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
Debug2.Validate((double)flDesat >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Desat is >= 0");
Debug2.Validate((double)flTone >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Tone is >= 0");
Debug2.Validate(flDesat >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Desat is >= 0");
Debug2.Validate(flTone >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Tone is >= 0");
this.m_typeOperation = EffectOperationType.Sepia;
this.m_lightColor = lightColor;
this.m_darkColor = darkColor;
@@ -54,7 +54,7 @@ namespace Microsoft.Iris.Render
}
public SepiaElement()
: this((string)null)
: this(null)
{
}
@@ -94,10 +94,10 @@ namespace Microsoft.Iris.Render
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", (byte)20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "DarkColor", (byte)20, ref this.m_nDarkColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Desaturate", (byte)8, ref this.m_nDesaturateID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Tone", (byte)8, ref this.m_nToneID, ref nNextUniqueID);
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", 20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "DarkColor", 20, ref this.m_nDarkColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Desaturate", 8, ref this.m_nDesaturateID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Tone", 8, ref this.m_nToneID, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("LightColor", EffectPropertyType.Color, (object)this.m_lightColor, this.m_nLightColorID, dictProperties) && this.GenerateProperty("DarkColor", EffectPropertyType.Color, (object)this.m_darkColor, this.m_nDarkColorID, dictProperties) && this.GenerateProperty("Desaturate", EffectPropertyType.Float, (object)this.m_flDesaturate, this.m_nDesaturateID, dictProperties) && this.GenerateProperty("Tone", EffectPropertyType.Float, (object)this.m_flTone, this.m_nToneID, dictProperties);
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("LightColor", EffectPropertyType.Color, m_lightColor, this.m_nLightColorID, dictProperties) && this.GenerateProperty("DarkColor", EffectPropertyType.Color, m_darkColor, this.m_nDarkColorID, dictProperties) && this.GenerateProperty("Desaturate", EffectPropertyType.Float, m_flDesaturate, this.m_nDesaturateID, dictProperties) && this.GenerateProperty("Tone", EffectPropertyType.Float, m_flTone, this.m_nToneID, dictProperties);
internal override void AddCacheKey(ByteBuilder cacheKey)
{