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Added UIX library
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@@ -0,0 +1,30 @@
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Markup.UIX.EffectFloatAnimationSchema
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Animations;
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namespace Microsoft.Iris.Markup.UIX
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{
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internal static class EffectFloatAnimationSchema
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{
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public static UIXTypeSchema Type;
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private static object GetKeyframes(object instanceObj) => ((AnimationTemplate)instanceObj).Keyframes;
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private static object Construct() => new EffectAnimation();
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public static void Pass1Initialize() => Type = new UIXTypeSchema(75, "EffectFloatAnimation", null, 70, typeof(EffectAnimation), UIXTypeFlags.None);
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public static void Pass2Initialize()
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{
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UIXPropertySchema uixPropertySchema = new UIXPropertySchema(75, "Keyframes", 138, 76, ExpressionRestriction.None, false, null, false, new GetValueHandler(GetKeyframes), null, false);
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Type.Initialize(new DefaultConstructHandler(Construct), null, new PropertySchema[1]
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{
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uixPropertySchema
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}, null, null, null, null, null, null, null, null, null);
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}
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}
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}
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