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https://github.com/ZuneDev/Xune.git
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Added UIX library
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Audio.Sound
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Render;
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using Microsoft.Iris.RenderAPI.Audio;
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using Microsoft.Iris.Session;
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using Microsoft.Iris.UI;
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namespace Microsoft.Iris.Audio
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{
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internal class Sound
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{
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private string _source;
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private SystemSoundEvent _systemSoundEvent;
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internal Sound()
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{
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}
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internal string Source
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{
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get => _source;
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set
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{
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_source = value;
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_systemSoundEvent = SystemSoundEvent.None;
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}
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}
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internal SystemSoundEvent SystemSoundEvent
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{
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get => _systemSoundEvent;
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set
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{
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_systemSoundEvent = value;
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_source = null;
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}
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}
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public void Play()
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{
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if (!Environment.Instance.SoundEffectsEnabled)
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return;
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SoundManager soundManager = UISession.Default.SoundManager;
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ISoundBuffer soundBuffer = null;
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string source = null;
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if (_source != null)
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source = _source;
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else if (_systemSoundEvent != SystemSoundEvent.None)
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source = soundManager.GetSystemSoundEventSource(_systemSoundEvent);
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if (source != null)
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soundBuffer = soundManager.GetSoundBuffer(source);
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if (soundBuffer == null)
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return;
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ISound sound = soundBuffer.CreateSound(this);
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sound.Play();
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sound.UnregisterUsage(this);
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}
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}
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}
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