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https://github.com/ZuneDev/Xune.git
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Added raw UIX.RenderApi project
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Protocols.Splash.Rendering.LocalDeviceCallback
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Graphics;
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using Microsoft.Iris.Render.Protocol;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
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{
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internal class LocalDeviceCallback : RemoteObject
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{
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private static ushort[] s_priv_ByteOrder_Msg0_OnBackBufferCaptured;
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private static ushort[] s_priv_ByteOrder_Msg1_OnSurfacePoolAllocation;
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private static ushort[] s_priv_ByteOrder_Msg2_OnVsaBlock;
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private static ushort[] s_priv_ByteOrder_Msg3_OnLostDevice;
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private static ushort[] s_priv_ByteOrder_Msg4_OnCreated;
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protected LocalDeviceCallback()
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{
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}
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internal static LocalDeviceCallback CreateCallbackImpl(
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RenderPort port,
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RENDERHANDLE callbackInstance)
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{
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return new LocalDeviceCallback(port, callbackInstance);
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}
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protected LocalDeviceCallback(RenderPort port, RENDERHANDLE handle)
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: base(port, handle, false)
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{
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}
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public override bool Equals(object other) => other is LocalDeviceCallback && this.m_renderHandle == ((RemoteObject) other).m_renderHandle;
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public override int GetHashCode() => base.GetHashCode();
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internal static RENDERHANDLE BindCallback(RenderPort port) => port.RegisterCallback(new PortCallback(LocalDeviceCallback.DispatchCallback), out uint _);
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private static unsafe void DispatchCallback(
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RenderPort port,
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IRenderHandleOwner owner,
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CallbackMessage* message)
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{
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if (!(owner is IDeviceCallback _priv_target))
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return;
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switch (message->nMsg)
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{
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case 0:
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LocalDeviceCallback.Dispatch_OnBackBufferCaptured(port, _priv_target, (LocalDeviceCallback.Msg0_OnBackBufferCaptured*) message);
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break;
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case 1:
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LocalDeviceCallback.Dispatch_OnSurfacePoolAllocation(port, _priv_target, (LocalDeviceCallback.Msg1_OnSurfacePoolAllocation*) message);
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break;
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case 2:
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LocalDeviceCallback.Dispatch_OnVsaBlock(port, _priv_target, (LocalDeviceCallback.Msg2_OnVsaBlock*) message);
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break;
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case 3:
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LocalDeviceCallback.Dispatch_OnLostDevice(port, _priv_target, (LocalDeviceCallback.Msg3_OnLostDevice*) message);
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break;
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case 4:
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LocalDeviceCallback.Dispatch_OnCreated(port, _priv_target, (LocalDeviceCallback.Msg4_OnCreated*) message);
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break;
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}
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}
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private static unsafe void Dispatch_OnBackBufferCaptured(
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RenderPort _priv_port,
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IDeviceCallback _priv_target,
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LocalDeviceCallback.Msg0_OnBackBufferCaptured* _priv_pmsg)
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{
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if (_priv_port.ForeignByteOrder)
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MarshalHelper.SwapByteOrder((byte*) _priv_pmsg, ref LocalDeviceCallback.s_priv_ByteOrder_Msg0_OnBackBufferCaptured, typeof (LocalDeviceCallback.Msg0_OnBackBufferCaptured), sizeof (CallbackMessage), 0);
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RENDERHANDLE target = _priv_pmsg->target;
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_priv_target.OnBackBufferCaptured(target);
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}
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private static unsafe void Dispatch_OnSurfacePoolAllocation(
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RenderPort _priv_port,
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IDeviceCallback _priv_target,
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LocalDeviceCallback.Msg1_OnSurfacePoolAllocation* _priv_pmsg)
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{
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if (_priv_port.ForeignByteOrder)
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MarshalHelper.SwapByteOrder((byte*) _priv_pmsg, ref LocalDeviceCallback.s_priv_ByteOrder_Msg1_OnSurfacePoolAllocation, typeof (LocalDeviceCallback.Msg1_OnSurfacePoolAllocation), sizeof (CallbackMessage), 0);
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RENDERHANDLE target = _priv_pmsg->target;
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RENDERHANDLE idSurfacePool = _priv_pmsg->idSurfacePool;
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SurfacePoolAllocationResult nResult = _priv_pmsg->nResult;
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_priv_target.OnSurfacePoolAllocation(target, idSurfacePool, nResult);
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}
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private static unsafe void Dispatch_OnVsaBlock(
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RenderPort _priv_port,
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IDeviceCallback _priv_target,
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LocalDeviceCallback.Msg2_OnVsaBlock* _priv_pmsg)
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{
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if (_priv_port.ForeignByteOrder)
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MarshalHelper.SwapByteOrder((byte*) _priv_pmsg, ref LocalDeviceCallback.s_priv_ByteOrder_Msg2_OnVsaBlock, typeof (LocalDeviceCallback.Msg2_OnVsaBlock), sizeof (CallbackMessage), 0);
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RENDERHANDLE target = _priv_pmsg->target;
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bool fInBlock = _priv_pmsg->fInBlock != 0U;
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_priv_target.OnVsaBlock(target, fInBlock);
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}
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private static unsafe void Dispatch_OnLostDevice(
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RenderPort _priv_port,
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IDeviceCallback _priv_target,
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LocalDeviceCallback.Msg3_OnLostDevice* _priv_pmsg)
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{
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if (_priv_port.ForeignByteOrder)
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MarshalHelper.SwapByteOrder((byte*) _priv_pmsg, ref LocalDeviceCallback.s_priv_ByteOrder_Msg3_OnLostDevice, typeof (LocalDeviceCallback.Msg3_OnLostDevice), sizeof (CallbackMessage), 0);
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RENDERHANDLE target = _priv_pmsg->target;
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uint renderGeneration = _priv_pmsg->cRenderGeneration;
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bool fLost = _priv_pmsg->fLost != 0U;
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_priv_target.OnLostDevice(target, renderGeneration, fLost);
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}
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private static unsafe void Dispatch_OnCreated(
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RenderPort _priv_port,
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IDeviceCallback _priv_target,
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LocalDeviceCallback.Msg4_OnCreated* _priv_pmsg)
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{
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if (_priv_port.ForeignByteOrder)
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MarshalHelper.SwapByteOrder((byte*) _priv_pmsg, ref LocalDeviceCallback.s_priv_ByteOrder_Msg4_OnCreated, typeof (LocalDeviceCallback.Msg4_OnCreated), sizeof (CallbackMessage), 0);
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RENDERHANDLE target = _priv_pmsg->target;
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bool fAllowDynamicPool = _priv_pmsg->fAllowDynamicPool != 0U;
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_priv_target.OnCreated(target, fAllowDynamicPool);
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}
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[Conditional("DEBUG")]
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private static unsafe void OnInvalidCallback(CallbackMessage* message, string category)
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{
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}
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[ComVisible(false)]
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private struct Msg0_OnBackBufferCaptured
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{
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public uint _priv_size;
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public uint _priv_msgid;
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public RENDERHANDLE _priv_idObjectSubject;
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public RENDERHANDLE target;
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}
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[ComVisible(false)]
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private struct Msg1_OnSurfacePoolAllocation
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{
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public uint _priv_size;
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public uint _priv_msgid;
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public RENDERHANDLE _priv_idObjectSubject;
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public RENDERHANDLE target;
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public RENDERHANDLE idSurfacePool;
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public SurfacePoolAllocationResult nResult;
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}
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[ComVisible(false)]
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private struct Msg2_OnVsaBlock
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{
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public uint _priv_size;
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public uint _priv_msgid;
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public RENDERHANDLE _priv_idObjectSubject;
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public RENDERHANDLE target;
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public uint fInBlock;
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}
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[ComVisible(false)]
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private struct Msg3_OnLostDevice
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{
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public uint _priv_size;
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public uint _priv_msgid;
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public RENDERHANDLE _priv_idObjectSubject;
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public RENDERHANDLE target;
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public uint cRenderGeneration;
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public uint fLost;
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}
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[ComVisible(false)]
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private struct Msg4_OnCreated
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{
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public uint _priv_size;
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public uint _priv_msgid;
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public RENDERHANDLE _priv_idObjectSubject;
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public RENDERHANDLE target;
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public uint fAllowDynamicPool;
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}
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}
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}
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