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https://github.com/ZuneDev/Xune.git
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Added raw UIX.RenderApi project
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Protocol.LocalChannel
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using System;
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namespace Microsoft.Iris.Render.Protocol
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{
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internal class LocalChannel : RenderObject, IChannel
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{
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private IntPtr m_renderThread;
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public LocalChannel(LocalConnectionInfo connectionInfo)
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{
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}
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public bool IsConnected => this.m_renderThread != IntPtr.Zero;
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public void Connect(
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ContextID remoteContextId,
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RENDERHANDLE brokerClassHandle,
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MessageCookieLayout layout)
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{
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Debug2.Validate(remoteContextId != ContextID.NULL, typeof (ArgumentNullException), nameof (remoteContextId));
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EngineApi.IFC(EngineApi.SpRenderThreadInit(ref new EngineApi.InitArgs(layout, remoteContextId)
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{
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idObjectBrokerClass = brokerClassHandle
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}, out this.m_renderThread));
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}
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protected override void Dispose(bool inDispose)
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{
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try
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{
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if (!(this.m_renderThread != IntPtr.Zero))
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return;
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EngineApi.IFC(EngineApi.SpRenderThreadUninit(this.m_renderThread));
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this.m_renderThread = IntPtr.Zero;
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}
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finally
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{
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base.Dispose(inDispose);
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}
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}
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}
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}
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