Added raw UIX.RenderApi project

This commit is contained in:
Yoshi Askharoun
2021-07-11 22:59:29 -05:00
parent 6c9aacb510
commit 9fec520340
456 changed files with 45596 additions and 20 deletions
@@ -0,0 +1,116 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.PointLight2DElement
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
using System;
namespace Microsoft.Iris.Render
{
public class PointLight2DElement : EffectInput
{
internal const string PositionPropertyName = "Position";
internal const string RadiusPropertyName = "Radius";
internal const string LightColorPropertyName = "LightColor";
internal const string AmbientColorPropertyName = "AmbientColor";
internal const string AttenuationPropertyName = "Attenuation";
private Vector3 m_vPosition;
private byte m_nPositionID;
private float m_flRadius;
private byte m_nRadiusID;
private ColorF m_clrLight;
private byte m_nLightColorID;
private ColorF m_clrAmbient;
private byte m_nAmbientColorID;
private Vector3 m_vAttenuation;
private byte m_nAttenuationID;
public PointLight2DElement(
string stName,
Vector3 vPosition,
float flRadius,
ColorF clrLight,
ColorF clrAmbient,
Vector3 vAttenuation)
: this()
{
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof (ArgumentException), nameof (stName));
Debug2.Validate((double) flRadius >= 0.0, typeof (ArgumentOutOfRangeException), "Valid range for flRadius is [0..)");
this.m_stName = stName;
this.m_vPosition = vPosition;
this.m_flRadius = flRadius;
this.m_clrLight = clrLight;
this.m_clrAmbient = clrAmbient;
this.m_vAttenuation = vAttenuation;
}
public PointLight2DElement()
{
this.m_typeInput = EffectInputType.PointLight2D;
this.m_vAttenuation = new Vector3(0.0f, 1f, 0.0f);
this.m_clrAmbient = new ColorF(0, 0, 0, 0);
}
public Vector3 Position
{
get => this.m_vPosition;
set => this.m_vPosition = value;
}
internal byte PositionID => this.m_nPositionID;
public float Radius
{
get => this.m_flRadius;
set => this.m_flRadius = value;
}
internal byte RadiusID => this.m_nRadiusID;
public ColorF LightColor
{
get => this.m_clrLight;
set => this.m_clrLight = value;
}
internal byte LightColorID => this.m_nLightColorID;
public ColorF AmbientColor
{
get => this.m_clrAmbient;
set => this.m_clrAmbient = value;
}
internal byte AmbientColorID => this.m_nAmbientColorID;
public Vector3 Attenuation
{
get => this.m_vAttenuation;
set => this.m_vAttenuation = value;
}
internal byte AttenuationID => this.m_nAttenuationID;
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Position", (byte) 16, ref this.m_nPositionID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Radius", (byte) 8, ref this.m_nRadiusID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", (byte) 20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "AmbientColor", (byte) 20, ref this.m_nAmbientColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Attenuation", (byte) 16, ref this.m_nAttenuationID, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("Position", EffectPropertyType.Vector3, (object) this.m_vPosition, this.m_nPositionID, dictProperties) && this.GenerateProperty("Radius", EffectPropertyType.Float, (object) this.m_flRadius, this.m_nRadiusID, dictProperties) && (this.GenerateProperty("LightColor", EffectPropertyType.Color, (object) this.m_clrLight, this.m_nLightColorID, dictProperties) && this.GenerateProperty("AmbientColor", EffectPropertyType.Color, (object) this.m_clrAmbient, this.m_nAmbientColorID, dictProperties)) && this.GenerateProperty("Attenuation", EffectPropertyType.Vector3, (object) this.m_vAttenuation, this.m_nAttenuationID, dictProperties);
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.GeneratePropertyCacheKey("Position", this.PositionID, this.Position, cacheKey);
this.GeneratePropertyCacheKey("Radius", this.RadiusID, this.Radius, cacheKey);
this.GeneratePropertyCacheKey("LightColor", this.LightColorID, this.LightColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("AmbientColor", this.AmbientColorID, this.AmbientColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("Attenuation", this.AttenuationID, this.Attenuation, cacheKey);
}
}
}