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Added raw UIX.RenderApi project
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Inset
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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namespace Microsoft.Iris.Render
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{
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public struct Inset
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{
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private int _left;
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private int _top;
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private int _right;
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private int _bottom;
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public static readonly Inset Zero = new Inset(0, 0, 0, 0);
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public Inset(int left, int top, int right, int bottom)
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{
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this._left = left;
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this._top = top;
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this._right = right;
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this._bottom = bottom;
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}
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internal Inset(Point topLeft, Point rightBottom)
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{
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this._left = topLeft.X;
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this._top = topLeft.Y;
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this._right = rightBottom.X;
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this._bottom = rightBottom.Y;
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}
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public int Left
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{
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get => this._left;
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set => this._left = value;
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}
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public int Top
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{
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get => this._top;
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set => this._top = value;
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}
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public int Right
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{
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get => this._right;
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set => this._right = value;
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}
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public int Bottom
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{
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get => this._bottom;
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set => this._bottom = value;
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}
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public static Inset operator +(Inset left, Inset right) => new Inset(left.Left + right.Left, left.Top + right.Top, left.Right + right.Right, left.Bottom + right.Bottom);
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public static Inset Add(Inset left, Inset right) => left + right;
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public static Inset operator -(Inset left, Inset right) => new Inset(left.Left - right.Left, left.Top - right.Top, left.Right - right.Right, left.Bottom - right.Bottom);
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public static Inset operator -(Inset left) => new Inset(-left.Left, -left.Top, -left.Right, -left.Bottom);
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public static Inset Subtract(Inset left, Inset right) => left - right;
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public override bool Equals(object obj) => obj is Inset inset && this == inset;
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public static bool operator ==(Inset left, Inset right) => left.Left == right.Left && left.Top == right.Top && left.Right == right.Right && left.Bottom == right.Bottom;
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public static bool operator !=(Inset left, Inset right) => !(left == right);
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public override int GetHashCode() => this.Left ^ (this.Top << 13 | (int) ((uint) this.Top >> 19)) ^ (this.Right << 26 | (int) ((uint) this.Right >> 6)) ^ (this.Bottom << 7 | (int) ((uint) this.Bottom >> 25));
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public override string ToString() => base.ToString();
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internal Point TopLeft
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{
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get => new Point(this.Left, this.Top);
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set
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{
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this.Left = value.X;
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this.Top = value.Y;
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}
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}
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internal Point BottomRight
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{
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get => new Point(this.Right, this.Bottom);
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set
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{
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this.Right = value.X;
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this.Bottom = value.Y;
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}
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}
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public Size Size => new Size(this.Left + this.Right, this.Top + this.Bottom);
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public Rectangle ToRect => new Rectangle(this.Left, this.Right, this.Top, this.Bottom);
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}
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}
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