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https://github.com/ZuneDev/Xune.git
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Added raw UIX.RenderApi project
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.HWND
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using System;
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namespace Microsoft.Iris.Render
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{
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[Serializable]
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public struct HWND
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{
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public IntPtr h;
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public HWND(IntPtr hwnd) => this.h = hwnd;
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public static HWND NULL => new HWND()
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{
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h = IntPtr.Zero
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};
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public static HWND HWND_TOP => new HWND()
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{
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h = new IntPtr(0)
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};
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public static HWND HWND_BOTTOM => new HWND()
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{
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h = new IntPtr(1)
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};
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public static HWND HWND_TOPMOST => new HWND()
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{
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h = new IntPtr(-1)
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};
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public static HWND HWND_NOTOPMOST => new HWND()
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{
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h = new IntPtr(-2)
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};
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public static HWND HWND_MESSAGE => new HWND()
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{
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h = new IntPtr(-3)
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};
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public static bool operator ==(HWND hl, HWND hr) => hl.h == hr.h;
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public static bool operator !=(HWND hl, HWND hr) => hl.h != hr.h;
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public override bool Equals(object oCompare) => this.h == (IntPtr) oCompare;
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public override int GetHashCode() => (int) this.h.ToInt64();
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public override string ToString() => base.ToString();
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}
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}
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