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Added raw UIX.RenderApi project
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.EffectLayer
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Graphics;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Microsoft.Iris.Render
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{
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public class EffectLayer : EffectInput
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{
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internal EffectInput m_input;
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internal IList m_listOperations;
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public EffectLayer(EffectInput inputElement, List<EffectOperation> listOperations)
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: this()
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{
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Debug2.Validate(inputElement != null, typeof (ArgumentNullException), nameof (inputElement));
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Debug2.Validate(listOperations != null, typeof (ArgumentNullException), nameof (listOperations));
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this.m_input = inputElement;
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this.m_listOperations = (IList) listOperations;
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}
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public EffectLayer(EffectInput inputElement, EffectOperation efoOperation)
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: this()
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{
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Debug2.Validate(inputElement != null, typeof (ArgumentNullException), nameof (inputElement));
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Debug2.Validate(efoOperation != null, typeof (ArgumentNullException), nameof (efoOperation));
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this.m_input = inputElement;
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this.m_listOperations = (IList) new List<EffectOperation>(1);
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this.m_listOperations.Add((object) efoOperation);
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}
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public EffectLayer() => this.m_typeInput = EffectInputType.Layer;
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public EffectInput Input
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{
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get => this.m_input;
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set => this.m_input = value;
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}
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public IList Operations
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{
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get => this.m_listOperations;
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set => this.m_listOperations = value;
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}
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internal override bool Process(Map<string, EffectProperty> dictProperties)
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{
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if (!this.m_input.Process(dictProperties))
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return false;
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foreach (EffectElement listOperation in (IEnumerable) this.m_listOperations)
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{
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if (!listOperation.Process(dictProperties))
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return false;
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}
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return true;
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}
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internal override int PreProcessProperties(
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Map<string, EffectProperty> dictionary,
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ref byte nNextUniqueID)
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{
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int num = base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_input.PreProcessProperties(dictionary, ref nNextUniqueID);
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foreach (EffectOperation listOperation in (IEnumerable) this.m_listOperations)
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num += listOperation.PreProcessProperties(dictionary, ref nNextUniqueID);
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return num;
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}
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internal override void AddCacheKey(ByteBuilder cacheKey)
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{
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base.AddCacheKey(cacheKey);
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this.m_input.AddCacheKey(cacheKey);
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foreach (EffectElement listOperation in (IEnumerable) this.m_listOperations)
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listOperation.AddCacheKey(cacheKey);
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}
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}
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}
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