Replaced some DX9/GDI implementations with crude Skia ones

This commit is contained in:
Yoshi Askharoun
2021-07-16 18:36:32 -05:00
parent 27bf388a2e
commit 3e3c9a6129
7 changed files with 75 additions and 813 deletions
@@ -7,27 +7,28 @@
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Protocols.Splash.Rendering;
using SkiaSharp;
using System;
namespace Microsoft.Iris.Render.Internal
{
internal class RenderCaps : RenderObject, IRenderHandleOwner, IRenderCapsCallback
internal class RenderCaps : RenderObject, IRenderCapsCallback
{
private RemoteRenderCaps m_remoteObject;
private SKSurface m_remoteObject;
private Vector<GraphicsCaps> m_graphicsCapsList;
private Vector<SoundCaps> m_soundCapsList;
private bool m_hasValidCaps;
private bool m_capsPending;
private uint m_currentRequestId;
internal RenderCaps(RenderSession ownerSession)
internal RenderCaps(SKSurface skSurface)
{
this.m_hasValidCaps = false;
this.m_capsPending = false;
this.m_currentRequestId = 0U;
this.m_graphicsCapsList = new Vector<GraphicsCaps>();
this.m_soundCapsList = new Vector<SoundCaps>();
this.m_remoteObject = ownerSession.RenderingProtocol.BuildRemoteRenderCaps(this, ownerSession.RenderingProtocol.LocalRenderCapsCallbackHandle);
this.m_remoteObject = skSurface;
}
internal bool HasValidCaps => this.m_hasValidCaps;
@@ -41,10 +42,14 @@ namespace Microsoft.Iris.Render.Internal
if (this.m_capsPending)
return;
++this.m_currentRequestId;
this.m_remoteObject.SendCheckCaps(this.m_currentRequestId);
this.m_capsPending = true;
// TODO
// TODO: Is there any way to get the graphics capabilities from an SKSurface?
Graphics.Add(new GraphicsCaps
{
DeviceType = GraphicsDeviceType.Skia
});
((IRenderCapsCallback)this).OnEndCapsCheck(default, 0);
}
@@ -57,10 +62,6 @@ namespace Microsoft.Iris.Render.Internal
this.CapsAvailable(this, EventArgs.Empty);
}
RENDERHANDLE IRenderHandleOwner.RenderHandle => this.m_remoteObject.RenderHandle;
void IRenderHandleOwner.OnDisconnect() => this.m_remoteObject = null;
void IRenderCapsCallback.OnBeginCapsCheck(RENDERHANDLE target, uint cookie)
{
this.m_graphicsCapsList.Clear();
@@ -1,10 +1,4 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Internal.RenderEngine
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Library;
using Microsoft.Iris.Library;
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Sound;
@@ -25,8 +19,6 @@ namespace Microsoft.Iris.Render.Internal
private RenderCaps m_renderCaps;
private GraphicsDeviceType m_typeGraphics;
private SoundDeviceType m_typeSound;
private RenderWindow m_renderWindow;
private DisplayManager m_displayManager;
private InputSystem m_inputSystem;
private SoundDevice m_soundDevice;
private ContextID m_localContextId;
@@ -38,18 +30,14 @@ namespace Microsoft.Iris.Render.Internal
{
Debug2.Validate(engineInfo != null, typeof(ArgumentNullException), nameof(engineInfo));
Debug2.Validate(renderHost != null, typeof(ArgumentNullException), nameof(renderHost));
this.m_engineInfo = engineInfo;
this.m_engineContextId = AllocateContextId();
this.m_localContextId = AllocateContextId();
this.m_primaryToken = new RenderToken(engineInfo, this.m_localContextId, this.m_engineContextId, RENDERGROUP.NULL);
this.m_messagingSession = new MessagingSession(renderHost, this.m_primaryToken);
this.m_messagingSession.Connect();
m_engineInfo = engineInfo;
m_engineContextId = AllocateContextId();
m_localContextId = AllocateContextId();
m_primaryToken = new RenderToken(engineInfo, m_localContextId, m_engineContextId, RENDERGROUP.NULL);
m_messagingSession = new MessagingSession(renderHost, this.m_primaryToken);
this.m_renderSession = new RenderSession(this);
this.m_renderCaps = new RenderCaps(this.m_renderSession);
this.m_renderCaps = new RenderCaps(engineInfo.Surface);
this.m_renderCaps.RequestCaps();
this.m_messagingSession.FlushBatch();
while (!this.m_renderCaps.HasValidCaps)
MessagingSession.DoEvents(50U);
}
protected override void Dispose(bool fInDispose)
@@ -58,32 +46,32 @@ namespace Microsoft.Iris.Render.Internal
{
if (fInDispose)
{
this.m_renderSession.ReleaseSharedResources();
if (this.m_renderWindow != null)
this.m_renderWindow.WindowCreatedEvent -= new EventHandler(this.OnRenderWindowCreated);
if (this.m_soundDevice != null)
this.m_soundDevice.Dispose();
if (this.m_renderWindow != null)
this.m_renderWindow.Dispose();
if (this.m_inputSystem != null)
this.m_inputSystem.Dispose();
if (this.m_displayManager != null)
this.m_displayManager.Dispose();
if (this.m_renderSession != null)
this.m_renderSession.Dispose();
//this.m_renderSession.ReleaseSharedResources();
//if (this.m_renderWindow != null)
// this.m_renderWindow.WindowCreatedEvent -= new EventHandler(OnRenderWindowCreated);
if (m_soundDevice != null)
m_soundDevice.Dispose();
//if (this.m_renderWindow != null)
// this.m_renderWindow.Dispose();
if (m_inputSystem != null)
m_inputSystem.Dispose();
//if (this.m_displayManager != null)
// this.m_displayManager.Dispose();
//if (this.m_renderSession != null)
// this.m_renderSession.Dispose();
if (this.m_messagingSession != null)
{
if (this.m_messagingSession.IsConnected)
this.m_messagingSession.Disconnect();
this.m_messagingSession.Dispose();
}
FreeContextId(this.m_localContextId);
FreeContextId(this.m_engineContextId);
FreeContextId(m_localContextId);
FreeContextId(m_engineContextId);
}
this.m_soundDevice = null;
this.m_displayManager = null;
this.m_renderWindow = null;
this.m_renderSession = null;
m_soundDevice = null;
//this.m_displayManager = null;
//this.m_renderWindow = null;
//this.m_renderSession = null;
this.m_messagingSession = null;
}
finally
@@ -98,37 +86,25 @@ namespace Microsoft.Iris.Render.Internal
GraphicsRenderingQuality renderingQuality,
SoundDeviceType typeSound)
{
Debug2.Validate(this.m_messagingSession.IsConnected, typeof(InvalidOperationException), "Must be connected before attempting to initialize");
Debug2.Validate(this.m_renderSession != null, typeof(ArgumentNullException), "Session must exist before calling Initialize");
Debug2.Validate(this.IsGraphicsDeviceAvailable(typeGraphics, false), typeof(InvalidOperationException), "Graphics device type not available");
Debug2.Validate(this.IsSoundDeviceAvailable(typeSound), typeof(InvalidOperationException), "Sound device type not available");
this.m_renderSession.AssertOwningThread();
this.m_typeGraphics = typeGraphics;
this.m_typeSound = typeSound;
this.m_displayManager = DisplayManager.CreateDisplayManager(this.m_renderSession, this, false);
this.m_renderWindow = new RenderWindow(this.m_renderSession, this.m_displayManager, typeGraphics, renderingQuality);
this.m_renderWindow.WindowCreatedEvent += new EventHandler(this.OnRenderWindowCreated);
this.m_renderSession.Initialize();
this.m_inputSystem = new InputSystem(this.m_renderSession, this.m_renderWindow);
Debug2.Validate(IsGraphicsDeviceAvailable(typeGraphics, false), typeof(InvalidOperationException), "Graphics device type not available");
Debug2.Validate(IsSoundDeviceAvailable(typeSound), typeof(InvalidOperationException), "Sound device type not available");
m_typeGraphics = typeGraphics;
m_typeSound = typeSound;
// TODO: Set up input system
//m_inputSystem = new InputSystem(this.m_renderSession, this.m_renderWindow);
}
private MessagingSession MessagingSession => this.m_messagingSession;
IRenderSession IRenderEngine.Session => null;//throw new NotSupportedException("Skia does not use render sessions"); m_renderSession;
IRenderSession IRenderEngine.Session => m_renderSession;
internal RenderSession Session => null;
internal RenderSession Session => this.m_renderSession;
IRenderWindow IRenderEngine.Window => null;
IRenderWindow IRenderEngine.Window => m_renderWindow;
IDisplayManager IRenderEngine.DisplayManager => null;
internal RenderWindow Window => this.m_renderWindow;
public InputSystem InputSystem => throw new NotImplementedException("Skia does not support input yet");// m_inputSystem;
IDisplayManager IRenderEngine.DisplayManager => m_displayManager;
public DisplayManager DisplayManager => this.m_displayManager;
public InputSystem InputSystem => this.m_inputSystem;
internal SoundDevice SoundDevice => this.m_soundDevice;
internal SoundDevice SoundDevice => m_soundDevice;
internal Vector<GraphicsCaps> GraphicsCaps => this.m_renderCaps.Graphics;
@@ -136,46 +112,24 @@ namespace Microsoft.Iris.Render.Internal
private void DoEvents(uint nTimeoutInMsecs)
{
this.m_messagingSession.AssertOwningThread();
MessagingSession.DoEvents(nTimeoutInMsecs);
}
bool IRenderEngine.ProcessNativeEvents()
{
this.m_renderSession.AssertOwningThread();
Win32Api.MSG msg;
EngineApi.WorkResult nResult;
EngineApi.SpPeekMessage(out msg, HWND.NULL, 0U, 0U, 1U, out nResult);
if (!Bits.TestFlag((uint)nResult, 2U))
return Bits.TestFlag((uint)nResult, 1U);
if (this.m_renderWindow != null)
this.m_renderWindow.ForwardWindowMessage(ref msg);
Win32Api.TranslateMessage(ref msg);
Win32Api.DispatchMessage(ref msg);
return true;
}
void IRenderEngine.WaitForWork(uint nTimeoutInMsecs)
{
this.m_renderSession.AssertOwningThread();
EngineApi.SpWaitMessage(nTimeoutInMsecs, IntPtr.Zero);
}
void IRenderEngine.InterThreadWake() => EngineApi.SpInvoke(this.m_localContextId, IntPtr.Zero, IntPtr.Zero, false);
void IRenderEngine.FlushBatch()
{
this.m_renderSession.AssertOwningThread();
this.m_messagingSession.FlushBatch();
}
bool IRenderEngine.IsGraphicsDeviceAvailable(
GraphicsDeviceType type,
bool fFilterRecommended)
{
Debug2.Validate(this.m_renderCaps != null, typeof(ArgumentNullException), "RenderCaps must be initialized prior to calling");
this.m_renderSession.AssertOwningThread();
return this.IsGraphicsDeviceAvailable(type, fFilterRecommended);
return IsGraphicsDeviceAvailable(type, fFilterRecommended);
}
private bool IsGraphicsDeviceAvailable(GraphicsDeviceType type, bool fFilterRecommended)
@@ -188,18 +142,13 @@ namespace Microsoft.Iris.Render.Internal
return false;
}
bool IRenderEngine.IsSoundDeviceAvailable(SoundDeviceType type)
{
Debug2.Validate(this.m_renderCaps != null, typeof(ArgumentNullException), "RenderCaps must be initialized prior to calling");
this.m_renderSession.AssertOwningThread();
return this.IsSoundDeviceAvailable(type);
}
bool IRenderEngine.IsSoundDeviceAvailable(SoundDeviceType type) => IsSoundDeviceAvailable(type);
private bool IsSoundDeviceAvailable(SoundDeviceType type)
{
if (type == SoundDeviceType.None)
return true;
foreach (Microsoft.Iris.Render.Internal.SoundCaps soundCaps in this.m_renderCaps.Sound)
foreach (SoundCaps soundCaps in this.m_renderCaps.Sound)
{
if ((SoundDeviceType)soundCaps.DeviceType == type)
return true;
@@ -210,21 +159,22 @@ namespace Microsoft.Iris.Render.Internal
private void OnRenderWindowCreated(object sender, EventArgs args)
{
SoundDevice soundDevice = null;
switch (this.m_typeSound)
switch (m_typeSound)
{
case SoundDeviceType.None:
this.m_soundDevice = soundDevice;
m_soundDevice = soundDevice;
break;
case SoundDeviceType.DirectSound8:
soundDevice = new Ds8SoundDevice(this.m_renderSession, m_renderWindow);
goto case SoundDeviceType.None;
//soundDevice = new Ds8SoundDevice(this.m_renderSession, m_renderWindow);
//goto case SoundDeviceType.None;
case SoundDeviceType.WaveAudio:
case SoundDeviceType.XAudio:
case SoundDeviceType.XAudio2:
Debug2.Validate(false, typeof(NotImplementedException), "{0} is not yet supported");
goto case SoundDeviceType.None;
break;
default:
Debug2.Validate(false, typeof(ArgumentException), "typeSound");
goto case SoundDeviceType.None;
break;
}
}
@@ -260,10 +210,15 @@ namespace Microsoft.Iris.Render.Internal
protected override void Invariant()
{
Debug2.Validate(this.m_localContextId != ContextID.NULL, typeof(InvalidOperationException), "local ContextId should not be NULL while running");
Debug2.Validate(this.m_engineContextId != ContextID.NULL, typeof(InvalidOperationException), "engine ContextId should not be NULL while running");
Debug2.Validate(this.MessagingSession != null, typeof(InvalidOperationException), "MessagingSession should not be null while running");
Debug2.Validate(this.MessagingSession.IsConnected, typeof(InvalidOperationException), "MessagingSession should be connected while running");
Debug2.Validate(m_localContextId != ContextID.NULL, typeof(InvalidOperationException), "local ContextId should not be NULL while running");
Debug2.Validate(m_engineContextId != ContextID.NULL, typeof(InvalidOperationException), "engine ContextId should not be NULL while running");
}
bool IRenderEngine.ProcessNativeEvents() => true;
void IRenderEngine.InterThreadWake()
{
}
}
}
@@ -1,9 +1,4 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Internal.RenderSession
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Library;
using Microsoft.Iris.Render.Animation;
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
@@ -30,8 +25,8 @@ namespace Microsoft.Iris.Render.Internal
private ProtocolSplashRendering m_protocolRenderingLocal;
private AnimationSystem m_animationSystem;
private ObjectCacheManager m_cacheManager;
private Microsoft.Iris.Render.Common.ObjectCache m_cacheSprite;
private Microsoft.Iris.Render.Common.ObjectCache m_cacheContainer;
private Common.ObjectCache m_cacheSprite;
private Common.ObjectCache m_cacheContainer;
internal RenderSession(RenderEngine renderEngine)
{
@@ -189,7 +184,7 @@ namespace Microsoft.Iris.Render.Internal
{
foreach (GraphicsCaps graphicsCap in this.m_renderEngine.GraphicsCaps)
{
if ((GraphicsDeviceType)graphicsCap.DeviceType == type)
if (graphicsCap.DeviceType.FulfillsRequirement(type))
return graphicsCap;
}
return new GraphicsCaps();
@@ -1,99 +0,0 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Internal.RenderCaps
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Protocols.Splash.Rendering;
using SkiaSharp;
using System;
namespace Microsoft.Iris.Render.Internal
{
internal class SkiaRenderCaps : RenderObject, IRenderCapsCallback
{
private SKSurface m_remoteObject;
private Vector<GraphicsCaps> m_graphicsCapsList;
private Vector<SoundCaps> m_soundCapsList;
private bool m_hasValidCaps;
private bool m_capsPending;
private uint m_currentRequestId;
internal SkiaRenderCaps(SKSurface skSurface)
{
this.m_hasValidCaps = false;
this.m_capsPending = false;
this.m_currentRequestId = 0U;
this.m_graphicsCapsList = new Vector<GraphicsCaps>();
this.m_soundCapsList = new Vector<SoundCaps>();
this.m_remoteObject = skSurface;
}
internal bool HasValidCaps => this.m_hasValidCaps;
internal Vector<GraphicsCaps> Graphics => this.m_graphicsCapsList;
internal Vector<SoundCaps> Sound => this.m_soundCapsList;
internal void RequestCaps()
{
if (this.m_capsPending)
return;
++this.m_currentRequestId;
this.m_capsPending = true;
// TODO: Is there any way to get the graphics capabilities from an SKSurface?
Graphics.Add(new GraphicsCaps
{
DeviceType = GraphicsDeviceType.Skia
});
((IRenderCapsCallback)this).OnEndCapsCheck(default, 0);
}
internal event EventHandler CapsAvailable;
protected void NotifyCapsAvailable()
{
if (this.CapsAvailable == null)
return;
this.CapsAvailable(this, EventArgs.Empty);
}
void IRenderCapsCallback.OnBeginCapsCheck(RENDERHANDLE target, uint cookie)
{
this.m_graphicsCapsList.Clear();
this.m_soundCapsList.Clear();
this.m_hasValidCaps = false;
}
void IRenderCapsCallback.OnEndCapsCheck(RENDERHANDLE target, uint cookie)
{
this.m_hasValidCaps = true;
this.m_capsPending = false;
this.NotifyCapsAvailable();
}
void IRenderCapsCallback.OnGraphicsCaps(
RENDERHANDLE target,
uint cookie,
GraphicsCaps caps)
{
if ((int)this.m_currentRequestId != (int)cookie)
return;
this.m_graphicsCapsList.Add(caps);
}
void IRenderCapsCallback.OnSoundCaps(
RENDERHANDLE target,
uint cookie,
SoundCaps caps)
{
if ((int)this.m_currentRequestId != (int)cookie)
return;
this.m_soundCapsList.Add(caps);
}
}
}
@@ -1,224 +0,0 @@
using Microsoft.Iris.Library;
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Sound;
using System;
using System.Collections;
namespace Microsoft.Iris.Render.Internal
{
internal class SkiaRenderEngine : RenderObject, IRenderEngine, IRenderObject, IDisposable
{
private static BitArray s_contexts;
private static uint s_contextIdSeed = 1;
private static uint s_maxContextId = 254;
private IrisEngineInfo m_engineInfo;
private RenderToken m_primaryToken;
private MessagingSession m_messagingSession;
private RenderSession m_renderSession;
private SkiaRenderCaps m_renderCaps;
private GraphicsDeviceType m_typeGraphics;
private SoundDeviceType m_typeSound;
private InputSystem m_inputSystem;
private SoundDevice m_soundDevice;
private ContextID m_localContextId;
private ContextID m_engineContextId;
static SkiaRenderEngine() => s_contexts = new BitArray((int)s_maxContextId + 1);
internal SkiaRenderEngine(IrisEngineInfo engineInfo, IRenderHost renderHost)
{
Debug2.Validate(engineInfo != null, typeof(ArgumentNullException), nameof(engineInfo));
Debug2.Validate(renderHost != null, typeof(ArgumentNullException), nameof(renderHost));
m_engineInfo = engineInfo;
m_engineContextId = AllocateContextId();
m_localContextId = AllocateContextId();
m_primaryToken = new RenderToken(engineInfo, m_localContextId, m_engineContextId, RENDERGROUP.NULL);
m_messagingSession = new MessagingSession(renderHost, this.m_primaryToken);
this.m_renderSession = new RenderSession(this);
this.m_renderCaps = new SkiaRenderCaps(engineInfo.Surface);
this.m_renderCaps.RequestCaps();
}
protected override void Dispose(bool fInDispose)
{
try
{
if (fInDispose)
{
//this.m_renderSession.ReleaseSharedResources();
//if (this.m_renderWindow != null)
// this.m_renderWindow.WindowCreatedEvent -= new EventHandler(OnRenderWindowCreated);
if (m_soundDevice != null)
m_soundDevice.Dispose();
//if (this.m_renderWindow != null)
// this.m_renderWindow.Dispose();
if (m_inputSystem != null)
m_inputSystem.Dispose();
//if (this.m_displayManager != null)
// this.m_displayManager.Dispose();
//if (this.m_renderSession != null)
// this.m_renderSession.Dispose();
if (this.m_messagingSession != null)
{
if (this.m_messagingSession.IsConnected)
this.m_messagingSession.Disconnect();
this.m_messagingSession.Dispose();
}
FreeContextId(m_localContextId);
FreeContextId(m_engineContextId);
}
m_soundDevice = null;
//this.m_displayManager = null;
//this.m_renderWindow = null;
//this.m_renderSession = null;
this.m_messagingSession = null;
}
finally
{
base.Dispose(fInDispose);
}
}
void IRenderEngine.Initialize(
SkiaSharp.SKSurface skSurface,
GraphicsDeviceType typeGraphics,
GraphicsRenderingQuality renderingQuality,
SoundDeviceType typeSound)
{
Debug2.Validate(IsGraphicsDeviceAvailable(typeGraphics, false), typeof(InvalidOperationException), "Graphics device type not available");
Debug2.Validate(IsSoundDeviceAvailable(typeSound), typeof(InvalidOperationException), "Sound device type not available");
m_typeGraphics = typeGraphics;
m_typeSound = typeSound;
// TODO: Set up input system
//m_inputSystem = new InputSystem(this.m_renderSession, this.m_renderWindow);
}
IRenderSession IRenderEngine.Session => null;//throw new NotSupportedException("Skia does not use render sessions"); m_renderSession;
internal RenderSession Session => null;
IRenderWindow IRenderEngine.Window => null;
IDisplayManager IRenderEngine.DisplayManager => null;
public InputSystem InputSystem => throw new NotImplementedException("Skia does not support input yet");// m_inputSystem;
internal SoundDevice SoundDevice => m_soundDevice;
internal Vector<GraphicsCaps> GraphicsCaps => this.m_renderCaps.Graphics;
internal Vector<SoundCaps> SoundCaps => this.m_renderCaps.Sound;
private void DoEvents(uint nTimeoutInMsecs)
{
MessagingSession.DoEvents(nTimeoutInMsecs);
}
void IRenderEngine.WaitForWork(uint nTimeoutInMsecs)
{
EngineApi.SpWaitMessage(nTimeoutInMsecs, IntPtr.Zero);
}
void IRenderEngine.FlushBatch()
{
}
bool IRenderEngine.IsGraphicsDeviceAvailable(
GraphicsDeviceType type,
bool fFilterRecommended)
{
return IsGraphicsDeviceAvailable(type, fFilterRecommended);
}
private bool IsGraphicsDeviceAvailable(GraphicsDeviceType type, bool fFilterRecommended)
{
foreach (GraphicsCaps graphic in this.m_renderCaps.Graphics)
{
if (graphic.DeviceType.FulfillsRequirement(type))
return !fFilterRecommended || graphic.DriverWarning == 0;
}
return false;
}
bool IRenderEngine.IsSoundDeviceAvailable(SoundDeviceType type) => IsSoundDeviceAvailable(type);
private bool IsSoundDeviceAvailable(SoundDeviceType type)
{
if (type == SoundDeviceType.None)
return true;
foreach (SoundCaps soundCaps in this.m_renderCaps.Sound)
{
if ((SoundDeviceType)soundCaps.DeviceType == type)
return true;
}
return false;
}
private void OnRenderWindowCreated(object sender, EventArgs args)
{
SoundDevice soundDevice = null;
switch (m_typeSound)
{
case SoundDeviceType.None:
m_soundDevice = soundDevice;
break;
case SoundDeviceType.DirectSound8:
//soundDevice = new Ds8SoundDevice(this.m_renderSession, m_renderWindow);
//goto case SoundDeviceType.None;
case SoundDeviceType.WaveAudio:
case SoundDeviceType.XAudio:
case SoundDeviceType.XAudio2:
Debug2.Validate(false, typeof(NotImplementedException), "{0} is not yet supported");
break;
default:
Debug2.Validate(false, typeof(ArgumentException), "typeSound");
break;
}
}
internal static ContextID AllocateContextId()
{
uint num1 = 0;
lock (s_contexts)
{
for (int index = 0; index < s_maxContextId; ++index)
{
uint num2 = s_contextIdSeed++;
if (s_contextIdSeed > s_maxContextId)
s_contextIdSeed = 1U;
if (!s_contexts[(int)num2])
{
num1 = num2;
s_contexts[(int)num1] = true;
break;
}
}
}
Debug2.Validate(num1 != 0U, typeof(InvalidOperationException), "Failed to allocate a context ID");
return ContextID.FromUInt32(num1);
}
private static void FreeContextId(ContextID contextId)
{
uint uint32 = ContextID.ToUInt32(contextId);
Debug2.Validate(s_contexts[(int)uint32], typeof(InvalidOperationException), "ContextID is not in use");
lock (s_contexts)
s_contexts[(int)uint32] = false;
}
protected override void Invariant()
{
Debug2.Validate(m_localContextId != ContextID.NULL, typeof(InvalidOperationException), "local ContextId should not be NULL while running");
Debug2.Validate(m_engineContextId != ContextID.NULL, typeof(InvalidOperationException), "engine ContextId should not be NULL while running");
}
bool IRenderEngine.ProcessNativeEvents() => true;
void IRenderEngine.InterThreadWake()
{
}
}
}
@@ -1,366 +0,0 @@
using Microsoft.Iris.Library;
using Microsoft.Iris.Render.Animation;
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Protocols.Splash.Desktop;
using Microsoft.Iris.Render.Protocols.Splash.Desktop.Nt;
using Microsoft.Iris.Render.Protocols.Splash.Rendering;
using Microsoft.Iris.Render.Protocols.Splash.Rendering.Nt;
using Microsoft.Iris.Render.Remote;
using Microsoft.Iris.Render.Sound;
using System;
namespace Microsoft.Iris.Render.Internal
{
internal class SkiaRenderSession : RenderObject, IRenderSession, IRenderObject, IDisposable
{
private SkiaRenderEngine m_renderEngine;
private MessagingSession m_owningSession;
private VisualPropertyManager m_visPropManager;
private ProtocolSplashDesktop m_protocolDesktop;
private ProtocolSplashDesktopNt m_protocolDesktopNt;
private ProtocolSplashRendering m_protocolRendering;
private ProtocolSplashRenderingNt m_protocolRenderingNt;
private ProtocolSplashRendering m_protocolRenderingLocal;
private AnimationSystem m_animationSystem;
private ObjectCacheManager m_cacheManager;
private Common.ObjectCache m_cacheSprite;
private Common.ObjectCache m_cacheContainer;
internal SkiaRenderSession(SkiaRenderEngine renderEngine)
{
Debug2.Validate(renderEngine != null, typeof(ArgumentNullException), nameof(renderEngine));
this.RegisterOwningThread();
this.m_protocolRendering = ProtocolSplashRendering.Bind(this.Messaging.RenderingPort);
this.m_protocolDesktop = ProtocolSplashDesktop.Bind(this.Messaging.WindowingPort);
this.m_protocolRenderingNt = ProtocolSplashRenderingNt.Bind(this.Messaging.RenderingPort);
this.m_protocolDesktopNt = ProtocolSplashDesktopNt.Bind(this.Messaging.WindowingPort);
if (this.Messaging.WindowingPort != this.Messaging.RenderingPort)
this.m_protocolRenderingLocal = ProtocolSplashRendering.Bind(this.Messaging.WindowingPort);
this.m_renderEngine = renderEngine;
this.m_visPropManager = new VisualPropertyManager();
this.m_cacheManager = null;
}
internal void Initialize() => this.m_animationSystem = new AnimationSystem(this);
protected override void Dispose(bool fInDispose)
{
try
{
if (fInDispose && this.m_animationSystem != null)
this.m_animationSystem.UnregisterUsage(this);
this.UnregisterOwningThread();
this.m_animationSystem = null;
this.m_visPropManager.Dispose();
}
finally
{
base.Dispose(fInDispose);
}
}
IGraphicsDevice IRenderSession.GraphicsDevice => m_renderEngine.Window.GraphicsDevice;
ISoundDevice IRenderSession.SoundDevice => m_renderEngine.SoundDevice;
internal SoundDevice SoundDevice => this.m_renderEngine.SoundDevice;
IAnimationSystem IRenderSession.AnimationSystem => m_animationSystem;
IInputSystem IRenderSession.InputSystem => m_renderEngine.InputSystem;
internal MessagingSession Messaging => this.m_owningSession;
internal RenderPort RenderingPort => this.m_owningSession.RenderingPort;
internal RenderPort WindowingPort => this.m_owningSession.WindowingPort;
internal ProtocolSplashDesktop DesktopProtocol => this.m_protocolDesktop;
internal ProtocolSplashDesktopNt NtDesktopProtocol => this.m_protocolDesktopNt;
internal ProtocolSplashRendering RenderingProtocol => this.m_protocolRendering;
internal ProtocolSplashRenderingNt NtRenderingProtocol => this.m_protocolRenderingNt;
internal ProtocolSplashRendering LocalRenderingProtocol => this.m_protocolRenderingLocal;
internal bool IsValid => this.m_owningSession.IsConnected;
internal bool IsForeignByteOrderOnWindowing => this.WindowingPort.ForeignByteOrder;
internal VisualPropertyManager VisualPropertyManager => this.m_visPropManager;
internal ObjectCacheManager CacheManager => this.m_cacheManager;
public IEffectTemplate CreateEffectTemplate(object objUser, string stName)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
EffectTemplate effectTemplate = this.m_renderEngine.Window.GraphicsDevice.CreateEffectTemplate(stName);
effectTemplate.RegisterUsage(objUser);
return effectTemplate;
}
public IVideoStream CreateVideoStream(object objUser)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
VideoStream videoStream = new VideoStream(this, this.m_renderEngine.Window.GraphicsDevice);
videoStream.RegisterUsage(objUser);
return videoStream;
}
public IVisualContainer CreateVisualContainer(
object objUser,
object objOwnerData)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
VisualContainer visualContainer = null;
if (this.m_cacheContainer != null)
{
visualContainer = (VisualContainer)this.m_cacheContainer.Remove(objUser);
if (visualContainer != null)
visualContainer.OwnerData = objOwnerData;
}
if (visualContainer == null)
{
RemoteVisual remoteVisual;
visualContainer = new VisualContainer(false, this, this.m_renderEngine.Window, objOwnerData, out remoteVisual);
visualContainer.RegisterUsage(objUser);
visualContainer.Cache = this.m_cacheContainer;
}
return visualContainer;
}
public ICamera CreateCamera(object objUser)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
Camera camera = new Camera(this);
camera.RegisterUsage(objUser);
return camera;
}
public IGradient CreateGradient(object objUser)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
Gradient gradient = new Gradient(this, this.m_renderEngine.Window.GraphicsDevice.RemoteDevice);
gradient.RegisterUsage(objUser);
return gradient;
}
public ISprite CreateSprite(object objUser, object objOwnerData)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
Sprite sprite = null;
if (this.m_cacheSprite != null)
{
sprite = (Sprite)this.m_cacheSprite.Remove(objUser);
if (sprite != null)
sprite.OwnerData = objOwnerData;
}
if (sprite == null)
{
sprite = new Sprite(this, this.m_renderEngine.Window, objOwnerData);
sprite.RegisterUsage(objUser);
sprite.Cache = this.m_cacheSprite;
}
return sprite;
}
public IImage CreateImage(
object objUser,
string identifier,
ContentNotifyHandler handler)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
Debug2.Validate(handler != null, typeof(InvalidOperationException), "Invalid handler");
Image image = this.m_renderEngine.Window.GraphicsDevice.CreateImage(identifier, handler);
image.RegisterUsage(objUser);
return image;
}
internal GraphicsCaps GetGraphicsCaps(GraphicsDeviceType type)
{
foreach (GraphicsCaps graphicsCap in this.m_renderEngine.GraphicsCaps)
{
if (graphicsCap.DeviceType.FulfillsRequirement(type))
return graphicsCap;
}
return new GraphicsCaps();
}
private void RegisterOwningThread() => this.m_owningSession = MessagingSession.Current;
private void UnregisterOwningThread() => this.m_owningSession = null;
internal void AssertOwningThread()
{
}
internal bool IsOwningThread() => this.m_owningSession == MessagingSession.Current;
public void DeferredInvoke(Delegate method, object args, DeferredInvokePriority priority)
{
if (this.m_owningSession == null)
return;
this.m_owningSession.DeferredInvoke(method, args, priority, TimeSpan.FromMilliseconds(0.0));
}
public void DeferredInvoke(
SharedRenderObject owner,
Delegate method,
object args,
DeferredInvokePriority priority)
{
if (this.m_owningSession == null)
return;
this.m_owningSession.DeferredInvoke(owner, method, args, priority, TimeSpan.FromMilliseconds(0.0));
}
internal void DeferredInvoke(
Delegate method,
object args,
DeferredInvokePriority priority,
TimeSpan delay)
{
if (this.m_owningSession == null)
return;
this.m_owningSession.DeferredInvoke(method, args, priority, delay);
}
internal void ReleaseSharedResources()
{
if (this.m_cacheSprite != null)
{
this.m_cacheManager.UnregisterCache(this.m_cacheSprite);
this.m_cacheSprite.Dispose();
this.m_cacheSprite = null;
}
if (this.m_cacheContainer == null)
return;
this.m_cacheManager.UnregisterCache(this.m_cacheContainer);
this.m_cacheContainer.Dispose();
this.m_cacheContainer = null;
}
internal RENDERHANDLE AllocateRenderHandle(IRenderHandleOwner owner) => this.RenderingPort.AllocHandle(owner);
internal void FreeRenderHandle(RENDERHANDLE handle) => this.RenderingPort.FreeHandle(handle);
internal IVisual TryGetHandleOwner(uint dwHandleData) => this.WindowingPort.TryGetHandleOwner(RENDERHANDLE.FromUInt32(dwHandleData)) as IVisual;
public RemoteDesktopManager BuildRemoteDesktopManager(
DisplayManager owner,
bool fEnumDisplayModes)
{
Debug2.Validate(this.IsOwningThread(), typeof(InvalidOperationException), "Must be called on the session's owning client thread");
return this.NtDesktopProtocol.BuildRemoteDesktopManager(owner, this.NtDesktopProtocol.LocalDesktopManagerCallbackHandle, fEnumDisplayModes);
}
internal RemoteFormWindow BuildRemoteFormWindow(
RenderWindow window,
DisplayManager displayManager)
{
Debug2.Validate(this.IsOwningThread(), typeof(InvalidOperationException), "Must be called on the session's owning client thread");
return this.NtDesktopProtocol.BuildRemoteFormWindow(window, displayManager.RemoteStub, this.DesktopProtocol.LocalFormWindowCallbackHandle);
}
internal RemoteInputRouter BuildRemoteInputRouter(
InputSystem inputSystem,
RenderWindow window)
{
Debug2.Validate(this.IsOwningThread(), typeof(InvalidOperationException), "Must be called on the session's owning client thread");
RemoteInputRouter remoteInputRouter = this.DesktopProtocol.BuildRemoteInputRouter(inputSystem, this.DesktopProtocol.LocalInputCallbackHandle);
remoteInputRouter?.SendRegisterWithInputSource(this.WindowingPort.DefaultGroupID, ((IRenderHandleOwner)window).RenderHandle);
return remoteInputRouter;
}
internal RemoteNtDevice BuildRemoteNtDevice(NtGraphicsDevice device) => this.NtRenderingProtocol.BuildRemoteNtDevice(device, this.RenderingProtocol.LocalDeviceCallbackHandle);
internal RemoteGdiDevice BuildRemoteGdiDevice(GdiGraphicsDevice device) => this.NtRenderingProtocol.BuildRemoteGdiDevice(device, this.RenderingProtocol.LocalDeviceCallbackHandle);
internal RemoteNullDevice BuildRemoteNullDevice(
NullGraphicsDevice device,
bool fUseSplitWindowingPort)
{
return fUseSplitWindowingPort ? this.LocalRenderingProtocol.BuildRemoteNullDevice(device, this.LocalRenderingProtocol.LocalDeviceCallbackHandle) : this.RenderingProtocol.BuildRemoteNullDevice(device, this.RenderingProtocol.LocalDeviceCallbackHandle);
}
internal unsafe DataBuffer BuildDataBuffer(byte[] pData, uint cbSize) => new DataBuffer(this.RenderingPort, pData, cbSize);
internal void LoadSurface(DataBuffer buffer, Surface surface, ImageHeader header) => RemoteRasterizer.SendLoadRawImage(this.RenderingProtocol, surface.RemoteStub, buffer.RemoteStub, header);
internal RemoteDx9EffectResource BuildRemoteDx9EffectResource(
Dx9EffectResource effectResource,
Dx9GraphicsDevice dx9Device,
DataBuffer dataBuffer)
{
return this.RenderingProtocol.BuildRemoteDx9EffectResource(effectResource, dx9Device.RemoteDevice, dataBuffer.RemoteStub);
}
internal RemoteDx9Effect BuildRemoteDx9Effect(Dx9Effect effect) => RemoteDx9Effect.Create(this.RenderingProtocol, effect);
internal RemoteGdiEffect BuildRemoteGdiEffect(GdiEffect effect) => RemoteGdiEffect.Create(this.NtRenderingProtocol, effect);
internal RemoteCamera BuildRemoteCamera(Camera camera) => this.RenderingProtocol.BuildRemoteCamera(camera);
internal RemoteVisualContainer BuildRemoteVisualContainer(Visual visual) => this.RenderingProtocol.BuildRemoteVisualContainer(visual);
internal RemoteSprite BuildRemoteSprite(Sprite sprite, RenderWindow window)
{
switch (window.GraphicsDeviceType)
{
case GraphicsDeviceType.Gdi:
return this.NtRenderingProtocol.BuildRemoteGdiSprite(sprite);
case GraphicsDeviceType.Direct3D9:
case GraphicsDeviceType.XeDirectX9:
return this.RenderingProtocol.BuildRemoteDx9Sprite(sprite);
default:
Debug2.Throw(false, "Unrecognized device type: {0}", window.GraphicsDeviceType);
return null;
}
}
internal RemoteSoundBuffer BuildSoundBufferFromHandle(RENDERHANDLE handle) => RemoteSoundBuffer.CreateFromHandle(this.RenderingPort, handle);
internal RemoteSound BuildSoundFromHandle(RENDERHANDLE handle) => RemoteSound.CreateFromHandle(this.RenderingPort, handle);
public RemoteAnimationManager BuildRemoteAnimationManager(
AnimationSystem owner)
{
Debug2.Validate(this.IsOwningThread(), typeof(InvalidOperationException), "Must be called on the session's owning client thread");
return this.RenderingProtocol.BuildRemoteAnimationManager(owner);
}
public RemoteAnimation BuildRemoteAnimation(
KeyframeAnimation owner,
AnimationInputType animationType)
{
Debug2.Validate(this.IsOwningThread(), typeof(InvalidOperationException), "Must be called on the session's owning client thread");
return this.RenderingProtocol.BuildRemoteAnimation(owner, animationType, this.RenderingProtocol.LocalAnimationCallbackHandle);
}
public RemoteExternalAnimationInput BuildRemoteExternalAnimationInput(
ExternalAnimationInput owner,
uint uniqueId)
{
Debug2.Validate(this.IsOwningThread(), typeof(InvalidOperationException), "Must be called on the session's owning client thread");
return this.RenderingProtocol.BuildRemoteExternalAnimationInput(owner, uniqueId);
}
public RemoteAnimationInputProvider BuildRemoteAnimationInputProvider(
AnimationInputProvider owner,
uint externalAnimationInputId)
{
Debug2.Validate(this.IsOwningThread(), typeof(InvalidOperationException), "Must be called on the session's owning client thread");
return this.RenderingProtocol.BuildRemoteAnimationInputProvider(owner, externalAnimationInputId);
}
protected override void Invariant()
{
this.AssertOwningThread();
Debug2.Validate(this.m_owningSession != null, typeof(InvalidOperationException), this.GetType().ToString());
}
}
}
@@ -27,7 +27,7 @@ namespace Microsoft.Iris.Render
Debug2.Validate(renderHost != null, typeof(ArgumentNullException), nameof(renderHost));
IRenderEngine renderEngine = null;
if (engineInfo.Type == EngineType.Iris)
renderEngine = new SkiaRenderEngine(engineInfo as IrisEngineInfo, renderHost);
renderEngine = new RenderEngine(engineInfo as IrisEngineInfo, renderHost);
return renderEngine;
}
@@ -40,7 +40,7 @@ namespace Microsoft.Iris.Render
Debug2.Validate(renderHost != null, typeof(ArgumentNullException), nameof(renderHost));
IRenderSession renderSession = null;
if (sessionToken.EngineInfo.Type == EngineType.Iris)
renderSession = new RenderSession(null);
renderSession = new RenderSession((RenderEngine)null);
return renderSession;
}