Make RemoteAnimationManager not use remote messages

This commit is contained in:
Yoshi Askharoun
2021-10-04 00:50:47 -05:00
parent 4fa15c5817
commit 311ffae287
5 changed files with 16 additions and 125 deletions
@@ -12,7 +12,7 @@ using System;
namespace Microsoft.Iris.Render.Animation
{
internal class AnimationSystem : SharedRenderObject, IAnimationSystem, IRenderHandleOwner
internal class AnimationSystem : SharedRenderObject, IAnimationSystem
{
private RenderSession m_ownerSession;
private RemoteAnimationManager m_remoteObject;
@@ -111,10 +111,6 @@ namespace Microsoft.Iris.Render.Animation
void IAnimationSystem.ResumeAnimations() => this.m_remoteObject.SendSetGlobalSpeedAdjustment(this.m_flSpeedAdjustment);
RENDERHANDLE IRenderHandleOwner.RenderHandle => this.m_remoteObject.RenderHandle;
void IRenderHandleOwner.OnDisconnect() => this.m_remoteObject = null;
protected override void Invariant()
{
Debug2.Validate(this.m_remoteObject.IsValid, typeof(InvalidOperationException), "RemoteAnimationManager must be connected");
@@ -28,7 +28,7 @@ namespace Microsoft.Iris.Render.Internal
private Common.ObjectCache m_cacheSprite;
private Common.ObjectCache m_cacheContainer;
internal RenderSession(RenderEngine renderEngine)
internal RenderSession(RenderEngine renderEngine) : base(renderEngine.EngineInfo)
{
Debug2.Validate(renderEngine != null, typeof(ArgumentNullException), nameof(renderEngine));
this.RegisterOwningThread();
@@ -193,7 +193,7 @@ namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
}
internal RemoteAnimationManager BuildRemoteAnimationManager(
IRenderHandleOwner _priv_owner)
object _priv_owner)
{
return RemoteAnimationManager.Create(this, _priv_owner);
}
@@ -12,10 +12,9 @@ namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
{
internal class RemoteAnimationManager : RemoteObject
{
private static ushort[] s_priv_ByteOrder_Msg3_Create;
private static ushort[] s_priv_ByteOrder_Msg0_SetAnimationRate;
private static ushort[] s_priv_ByteOrder_Msg1_PulseTimeAdvance;
private static ushort[] s_priv_ByteOrder_Msg2_SetGlobalSpeedAdjustment;
private int m_pulseMs;
private int m_framesPerSecond;
private float m_flFactor;
protected RemoteAnimationManager()
{
@@ -23,103 +22,31 @@ namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
public static unsafe RemoteAnimationManager Create(
ProtocolSplashRendering _priv_protocolInstance,
IRenderHandleOwner _priv_owner)
object _priv_owner)
{
RenderPort port = _priv_protocolInstance.Port;
RENDERHANDLE managerClassHandle = _priv_protocolInstance.AnimationManager_ClassHandle;
RemoteAnimationManager animationManager = new RemoteAnimationManager(port, _priv_owner);
uint num = (uint)sizeof(Msg3_Create);
// ISSUE: untyped stack allocation
byte* pMem = stackalloc byte[(int)num];
Msg3_Create* msg3CreatePtr = (Msg3_Create*)pMem;
msg3CreatePtr->_priv_size = num;
msg3CreatePtr->_priv_msgid = 3U;
msg3CreatePtr->_priv_idObjectSubject = animationManager.m_renderHandle;
if (port.ForeignByteOrder)
MarshalHelper.SwapByteOrder(pMem, ref s_priv_ByteOrder_Msg3_Create, typeof(Msg3_Create), 0, 0);
port.CreateRemoteObject(managerClassHandle, animationManager.m_renderHandle, (Message*)msg3CreatePtr);
RemoteAnimationManager animationManager = new RemoteAnimationManager();
//port.CreateRemoteObject(managerClassHandle, animationManager.m_renderHandle, (Message*)msg3CreatePtr);
return animationManager;
}
public unsafe void BuildSetAnimationRate(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
int nFramesPerSecond)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(Msg0_SetAnimationRate);
Msg0_SetAnimationRate* setAnimationRatePtr = (Msg0_SetAnimationRate*)_priv_portUse.AllocMessageBuffer(size);
setAnimationRatePtr->_priv_size = size;
setAnimationRatePtr->_priv_msgid = 0U;
setAnimationRatePtr->nFramesPerSecond = nFramesPerSecond;
setAnimationRatePtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)setAnimationRatePtr, ref s_priv_ByteOrder_Msg0_SetAnimationRate, typeof(Msg0_SetAnimationRate), 0, 0);
_priv_pmsgUse = (Message*)setAnimationRatePtr;
}
public unsafe void SendSetAnimationRate(int nFramesPerSecond)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildSetAnimationRate(out _priv_portUse, out _priv_pmsgUse, nFramesPerSecond);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildPulseTimeAdvance(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
int nPulseMs)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(Msg1_PulseTimeAdvance);
Msg1_PulseTimeAdvance* pulseTimeAdvancePtr = (Msg1_PulseTimeAdvance*)_priv_portUse.AllocMessageBuffer(size);
pulseTimeAdvancePtr->_priv_size = size;
pulseTimeAdvancePtr->_priv_msgid = 1U;
pulseTimeAdvancePtr->nPulseMs = nPulseMs;
pulseTimeAdvancePtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)pulseTimeAdvancePtr, ref s_priv_ByteOrder_Msg1_PulseTimeAdvance, typeof(Msg1_PulseTimeAdvance), 0, 0);
_priv_pmsgUse = (Message*)pulseTimeAdvancePtr;
m_framesPerSecond = nFramesPerSecond;
}
public unsafe void SendPulseTimeAdvance(int nPulseMs)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildPulseTimeAdvance(out _priv_portUse, out _priv_pmsgUse, nPulseMs);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public unsafe void BuildSetGlobalSpeedAdjustment(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
float flFactor)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
uint size = (uint)sizeof(Msg2_SetGlobalSpeedAdjustment);
Msg2_SetGlobalSpeedAdjustment* globalSpeedAdjustmentPtr = (Msg2_SetGlobalSpeedAdjustment*)_priv_portUse.AllocMessageBuffer(size);
globalSpeedAdjustmentPtr->_priv_size = size;
globalSpeedAdjustmentPtr->_priv_msgid = 2U;
globalSpeedAdjustmentPtr->flFactor = flFactor;
globalSpeedAdjustmentPtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)globalSpeedAdjustmentPtr, ref s_priv_ByteOrder_Msg2_SetGlobalSpeedAdjustment, typeof(Msg2_SetGlobalSpeedAdjustment), 0, 0);
_priv_pmsgUse = (Message*)globalSpeedAdjustmentPtr;
m_pulseMs = nPulseMs;
}
public unsafe void SendSetGlobalSpeedAdjustment(float flFactor)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildSetGlobalSpeedAdjustment(out _priv_portUse, out _priv_pmsgUse, flFactor);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
m_flFactor = flFactor;
}
public static RemoteAnimationManager CreateFromHandle(
@@ -151,40 +78,5 @@ namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
public override bool Equals(object other) => other is RemoteAnimationManager && this.m_renderHandle == ((RemoteObject)other).m_renderHandle;
public override int GetHashCode() => base.GetHashCode();
[ComVisible(false)]
private struct Msg3_Create
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
}
[ComVisible(false)]
private struct Msg0_SetAnimationRate
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public int nFramesPerSecond;
}
[ComVisible(false)]
private struct Msg1_PulseTimeAdvance
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public int nPulseMs;
}
[ComVisible(false)]
private struct Msg2_SetGlobalSpeedAdjustment
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public float flFactor;
}
}
}
+3
View File
@@ -33,7 +33,10 @@ namespace Xune.Wpf
{
// Initialize UI framework
if (Microsoft.Iris.Application.IsInitialized || Microsoft.Iris.Application.IsInitializing)
{
Canvas.PaintSurface -= Canvas_PaintSurface;
return;
}
Microsoft.Iris.Application.Initialize(e.Surface, new WpfRenderWindow(this));
}