2021-07-11 22:59:29 -05:00
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Animation.AnimationGroup
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using System;
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namespace Microsoft.Iris.Render.Animation
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{
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2021-07-11 23:04:40 -05:00
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internal class AnimationGroup : Microsoft.Iris.Render.Animation.Animation, IAnimationGroup, IAnimation, ISharedRenderObject
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2021-07-11 22:59:29 -05:00
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{
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2021-07-11 23:04:40 -05:00
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internal AnimationGroup(AnimationSystem owner) => throw new NotImplementedException("Not implemented yet");
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public override int RepeatCount
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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public override bool IsPlaying => throw new NotImplementedException();
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public override bool IsActive => throw new NotImplementedException();
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public override bool AutoReset
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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public override AnimationResetBehavior ResetBehavior
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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public override void Play() => throw new NotImplementedException();
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public override void Pause() => throw new NotImplementedException();
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public override void Reset() => throw new NotImplementedException();
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public override void InstantAdvance(float advanceTime) => throw new NotImplementedException();
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public override void InstantFinish() => throw new NotImplementedException();
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2021-07-11 22:59:29 -05:00
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}
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}
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