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Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Animation/AnimationGroup.cs
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Animation.AnimationGroup
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using System;
namespace Microsoft.Iris.Render.Animation
{
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internal class AnimationGroup : Microsoft.Iris.Render.Animation.Animation, IAnimationGroup, IAnimation, ISharedRenderObject
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{
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internal AnimationGroup(AnimationSystem owner) => throw new NotImplementedException("Not implemented yet");
public override int RepeatCount
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public override bool IsPlaying => throw new NotImplementedException();
public override bool IsActive => throw new NotImplementedException();
public override bool AutoReset
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public override AnimationResetBehavior ResetBehavior
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public override void Play() => throw new NotImplementedException();
public override void Pause() => throw new NotImplementedException();
public override void Reset() => throw new NotImplementedException();
public override void InstantAdvance(float advanceTime) => throw new NotImplementedException();
public override void InstantFinish() => throw new NotImplementedException();
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}
}