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https://github.com/ZuneDev/Xune.git
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78 lines
2.8 KiB
C#
78 lines
2.8 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.InterpolateElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Graphics;
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using System;
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namespace Microsoft.Iris.Render
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{
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public class InterpolateElement : EffectInput
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{
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internal const string ValuePropertyName = "Value";
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private EffectInput m_effectInput1;
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private EffectInput m_effectInput2;
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private float m_flValue;
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private byte m_nValueID;
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public InterpolateElement(
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string stName,
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EffectInput effectInput1,
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EffectInput effectInput2,
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float flValue)
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: this()
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{
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Debug2.Validate(!string.IsNullOrEmpty(stName), typeof (ArgumentException), nameof (stName));
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Debug2.Validate(effectInput1 != null, typeof (ArgumentNullException), nameof (effectInput1));
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Debug2.Validate(effectInput2 != null, typeof (ArgumentNullException), nameof (effectInput2));
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Debug2.Validate((double) flValue >= 0.0 && (double) flValue <= 1.0, typeof (ArgumentOutOfRangeException), nameof (flValue));
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this.m_stName = stName;
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this.m_effectInput1 = effectInput1;
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this.m_effectInput2 = effectInput2;
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this.m_flValue = flValue;
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}
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public InterpolateElement() => this.m_typeInput = EffectInputType.Interpolate;
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public EffectInput Input1
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{
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get => this.m_effectInput1;
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set => this.m_effectInput1 = value;
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}
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public EffectInput Input2
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{
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get => this.m_effectInput2;
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set => this.m_effectInput2 = value;
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}
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public float Value
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{
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get => this.m_flValue;
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set => this.m_flValue = value;
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}
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internal byte ValueID => this.m_nValueID;
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internal override int PreProcessProperties(
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Map<string, EffectProperty> dictionary,
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ref byte nNextUniqueID)
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{
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return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_effectInput1.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_effectInput2.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Value", (byte) 8, ref this.m_nValueID, ref nNextUniqueID);
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}
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internal override bool Process(Map<string, EffectProperty> dictProperties) => this.m_effectInput1.Process(dictProperties) && this.m_effectInput2.Process(dictProperties) && this.GenerateProperty("Value", EffectPropertyType.Float, (object) this.m_flValue, this.m_nValueID, dictProperties);
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internal override void AddCacheKey(ByteBuilder cacheKey)
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{
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base.AddCacheKey(cacheKey);
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this.m_effectInput1.AddCacheKey(cacheKey);
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this.m_effectInput2.AddCacheKey(cacheKey);
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this.GeneratePropertyCacheKey("Value", this.ValueID, this.Value, cacheKey);
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}
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}
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}
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